From 6f1888e818f1a6928bf31f0498f102547b7f2098 Mon Sep 17 00:00:00 2001 From: Wires77 Date: Tue, 28 Oct 2025 00:39:01 -0500 Subject: [PATCH] Update ModCache --- src/Data/ModCache.lua | 39 ++++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 19 deletions(-) diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index 14236b13..d370af5b 100755 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -2212,6 +2212,7 @@ c["1 Added Passive Skill is Wizardry"]={{[1]={flags=0,keywordFlags=0,name="Clust c["1 Added Passive Skill is Wound Aggravation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wound Aggravation"}},nil} c["1 Added Passive Skill is Wrapped in Flame"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wrapped in Flame"}},nil} c["1 Rage Regenerated for every 25 Mana Regeneration per Second"]={{[1]={[1]={div=25,stat="ManaRegen",type="PerStat"},flags=0,keywordFlags=0,name="RageRegen",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil} +c["1 to 18 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=18}},nil} c["1 to 4 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=4}},nil} c["1 to 6 Added Attack Lightning Damage per 200 Accuracy Rating"]={{[1]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=6}},nil} c["1% Increased Attack Speed per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil} @@ -2407,7 +2408,7 @@ c["10% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condit c["10% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil} c["10% chance to gain Unholy Might for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil} c["10% chance to gain a Frenzy Charge on Hit"]={nil,"a Frenzy Charge on Hit "} -c["10% chance to gain a Frenzy Charge on Hit Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=4,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"aCharge Gain on Hit "} +c["10% chance to gain a Frenzy Charge on Hit Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"]={nil,"a Frenzy Charge on Hit Gain a Flask Charge "} c["10% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge "} c["10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill"]={nil,"a Frenzy Charge 10% chance to gain a Power Charge "} c["10% chance to gain a Frenzy Charge when you Hit your Marked Enemy"]={nil,"a Frenzy Charge when you Hit your Marked Enemy "} @@ -3181,7 +3182,8 @@ c["15% chance to gain 200 Life on Hit with Attacks"]={{[1]={[1]={type="Condition c["15% chance to gain Arcane Surge when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil} c["15% chance to gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=15}},nil} c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped"]={nil,"a Frenzy Charge on Hit "} -c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped 10% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped"]={nil,"a Frenzy Charge on Hit 10% of Physical Damage taken as Cold Damage "} +c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped +1.5% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"]={nil,"a Frenzy Charge on Hit +1.5% to Spell Critical Strike Chance "} +c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped +2% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"]={nil,"a Frenzy Charge on Hit +2% to Spell Critical Strike Chance "} c["15% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge "} c["15% chance to gain a Frenzy Charge on Kill Each Rage also grants +1% to Damage over Time Multiplier for Bleeding while wielding an Axe"]={nil,"a Frenzy Charge Each Rage also grants +1% to Damage over Time Multiplier for Bleeding "} c["15% chance to gain a Frenzy Charge when you Stun an Enemy"]={nil,"a Frenzy Charge when you Stun an Enemy "} @@ -3189,7 +3191,7 @@ c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"]= c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy"]={{[1]={[1]={type="Condition",var="TriggeredTrapsRecently"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=4096,name="Condition:Phasing",type="FLAG",value=true}},"aCharge 30% chance to gain when your is triggered by an Enemy "} c["15% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "} c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped"]={nil,"a Power Charge on Hit "} -c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped Cannot take Reflected Physical Damage if 4 Elder Items are Equipped"]={nil,"a Power Charge on Hit Cannot take Reflected Physical Damage "} +c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped +3% to maximum Lightning Resistance if 4 Crusader Items are Equipped"]={nil,"a Power Charge on Hit +3% to maximum Lightning Resistance "} c["15% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "} c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons "} c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison "} @@ -3770,7 +3772,7 @@ c["20% chance to gain a Frenzy Charge on Killing a Frozen Enemy"]={nil,"a Frenzy c["20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges"]={nil,"a Frenzy Charge ing a Frozen Enemy Skills Chain an additional time "} c["20% chance to gain a Frenzy Charge when you Block Attack Damage"]={nil,"a Frenzy Charge when you Block Attack Damage "} c["20% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "} -c["20% chance to gain a Power Charge on Critical Strike You have Mind over Matter while at maximum Power Charges"]={nil,"a Power Charge You have Mind over Matter "} +c["20% chance to gain a Power Charge on Critical Strike Gain Arcane Surge on Hit with Spells while at maximum Power Charges"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="HitSpellRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},"a Power Charge Gain while at "} c["20% chance to gain a Power Charge on Hit"]={nil,"a Power Charge on Hit "} c["20% chance to gain a Power Charge on Hit 6% increased Spell Damage per Power Charge"]={nil,"a Power Charge on Hit 6% increased Spell Damage "} c["20% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "} @@ -4252,7 +4254,7 @@ c["25% chance to Blind Enemies on Hit with Melee Weapons 35% increased Effect of c["25% chance to Blind Enemies on hit"]={{}," to Blind Enemies "} c["25% chance to Blind Enemies on hit 139% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=25}}," to Blind Enemies 139% increased "} c["25% chance to Blind with Hits against Bleeding Enemies"]={{}," to Blind "} -c["25% chance to Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil} +c["25% chance to Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil} c["25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Enfeeble",triggered=true}}},nil} c["25% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil} c["25% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil} @@ -4605,7 +4607,6 @@ c["3% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"] c["3% increased Damage taken per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=3}},nil} c["3% increased Defences from Equipped Shield per 10 Devotion"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Defences",type="INC",value=3}},nil} c["3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=3},[2]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=3},[3]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=3},[4]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=3},[5]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=3},[6]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=3}},nil} -c["3% increased Energy Shield per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=3}},nil} c["3% increased Experience gain"]={{}," Experience gain "} c["3% increased Experience gain 2% increased Experience gain"]={{}," Experience gain 2% increased Experience gain "} c["3% increased Experience gain 20% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=3}}," Experience gain 20% increased "} @@ -4696,7 +4697,7 @@ c["30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 secon c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour "} c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating "} c["30% chance to gain an Endurance Charge on Kill"]={nil,"an Endurance Charge "} -c["30% chance to gain an Endurance Charge on Kill 27 to 42 Fire Damage per Endurance Charge"]={nil,"an Endurance Charge 27 to 42 Fire Damage "} +c["30% chance to gain an Endurance Charge on Kill You have Iron Reflexes while at maximum Frenzy Charges"]={nil,"an Endurance Charge You have Iron Reflexes "} c["30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you Stun an Enemy "} c["30% chance to gain an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments"]={nil,"an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments "} c["30% chance to gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "} @@ -4705,7 +4706,7 @@ c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if yo c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second +1 to Maximum Endurance Charges "} c["30% chance to gain an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy "} c["30% chance to gain an Frenzy Charge on Kill"]={nil,"an Frenzy Charge "} -c["30% chance to gain an Frenzy Charge on Kill 15% increased Damage per Frenzy Charge"]={nil,"an Frenzy Charge 15% increased Damage "} +c["30% chance to gain an Frenzy Charge on Kill You have Mind over Matter while at maximum Power Charges"]={nil,"an Frenzy Charge You have Mind over Matter "} c["30% chance to gain an Power Charge on Kill"]={nil,"an Power Charge "} c["30% chance to gain an Power Charge on Kill 15% increased Damage per Power Charge"]={nil,"an Power Charge 15% increased Damage "} c["30% chance to gain an additional Vaal Soul on Kill"]={nil,"an additional Vaal Soul "} @@ -5395,9 +5396,9 @@ c["43% increased Quantity of Items Dropped by Slain Normal Enemies"]={{[1]={flag c["43% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-43}},nil} c["439% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=439}},nil} c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges "} -c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain a Frenzy Charge on Hit"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain aCharge "} +c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge on Kill"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge "} c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges "} -c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 120% increased Frenzy Charge Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 120% increased "} +c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 15% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 15% increased "} c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "} c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="BASE",value=45}}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 "} c["45% chance to avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=45}},nil} @@ -8032,8 +8033,8 @@ c["Curse Enemies with Socketed Hex Curse Gem on Hit"]={{},nil} c["Curse Enemies with Temporal Chains on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="TemporalChains",triggered=true}}},nil} c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit "} c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit "} -c["Curse Enemies with Vulnerability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil} -c["Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil} +c["Curse Enemies with Vulnerability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil} +c["Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil} c["Curse Skills have 10% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=10}},nil} c["Curse Skills have 100% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=100}},nil} c["Curse Skills have 12% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=12}},nil} @@ -8852,7 +8853,7 @@ c["Gain a Void Charge every second Gain a Void Charge every 0.5 seconds"]={nil," c["Gain a random shrine buff every 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveRegularShrines",type="FLAG",value=true}},nil} c["Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"]={{[1]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamageReduction",type="BASE",value=1}},nil} c["Gain an Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge every second "} -c["Gain an Endurance Charge every second if you've been Hit Recently You cannot be Stunned while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You cannot be Stunned "} +c["Gain an Endurance Charge every second if you've been Hit Recently You have Vaal Pact while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You have Vaal Pact "} c["Gain an Endurance Charge if an Attack Freezes an Enemy"]={nil,"an Endurance Charge if an Attack Freezes an Enemy "} c["Gain an Endurance Charge if an Attack Freezes an Enemy Culling Strike against Frozen Enemies"]={nil,"an Endurance Charge if an Attack Freezes an Enemy Culling Strike "} c["Gain an Endurance Charge when a Power Charge expires or is consumed"]={nil,"an Endurance Charge when a Power Charge expires or is consumed "} @@ -9000,7 +9001,7 @@ c["Grants Level 20 Thirst for Blood Skill"]={{[1]={flags=0,keywordFlags=0,name=" c["Grants Level 20 Unbound Avatar Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AilmentBearer"}}},nil} c["Grants Level 20 Unhinge Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Unhinge"}}},nil} c["Grants Level 21 Despair Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Despair"}}},nil} -c["Grants Level 21 Vulnerability Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Vulnerability"}}},nil} +c["Grants Level 21 Vulnerability Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="MonsterVulnerabilityOnHit1"}}},nil} c["Grants Level 22 Blight Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Blight"}}},nil} c["Grants Level 22 Hatred Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Hatred"}}},nil} c["Grants Level 22 Precision Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Precision"}}},nil} @@ -9224,7 +9225,7 @@ c["Immune to Ignite while affected by Purity of Fire"]={nil,"Immune to Ignite wh c["Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"]={nil,"Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire "} c["Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"]={{[1]={[1]={type="Condition",var="HelmetEvasionHigherThanArmour"},flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil} c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds "} -c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds "} +c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds "} c["Immune to Shock while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning "} c["Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning "} c["Immunity to Freeze, Chill, Curses and Stuns during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true},[3]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true},[4]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil} @@ -11923,8 +11924,8 @@ c["Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration c["Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-40}},nil} c["Versatile Combatant"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Versatile Combatant"}},nil} c["Vitality has no Reservation"]={{[1]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} -c["Vulnerability can affect Hexproof Enemies"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil} -c["Vulnerability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} +c["Vulnerability can affect Hexproof Enemies"]={{[1]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil} +c["Vulnerability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} c["Wand Attacks deal 12% increased Damage with Ailments"]={{[1]={flags=8390656,keywordFlags=0,name="Damage",type="INC",value=12}},nil} c["Wand Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=12}},nil} c["Wand Attacks deal 16% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=16}},nil} @@ -12132,7 +12133,7 @@ c["You are Blind"]={{[1]={[1]={neg=true,type="Condition",var="CannotBeBlinded"}, c["You are Chilled while you are Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil} c["You are Chilled while you are Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil} c["You are Crushed"]={{[1]={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}},nil} -c["You are Cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil} +c["You are Cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="MonsterVulnerabilityOnHit1"}}},nil} c["You are Hexproof if you have a Magic Ring in right slot"]={{[1]={[1]={type="Condition",var="MagicItemInRing 2"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil} c["You are Shocked during Effect, causing 50% increased Damage taken"]={nil,"Shocked , causing 50% increased Damage taken "} c["You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance during Effect"]={nil,"Shocked , causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance "} @@ -12143,7 +12144,7 @@ c["You are Unaffected by Ignite if you've cast Flammability in the past 10 secon c["You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastConductivity"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil} c["You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxBlockIfNotBlockedRecently",type="FLAG",value=true}},nil} c["You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxSpellBlockIfNotBlockedRecently",type="FLAG",value=true}},nil} -c["You are cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil} +c["You are cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="MonsterVulnerabilityOnHit1"}}},nil} c["You can Cast 2 additional Brands"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=2}},nil} c["You can Cast an additional Brand"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=1}},nil} c["You can apply an additional Curse"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}