Release 1.3.16
- Added skill parts to Lacerate - Added support for "while you have no X Charges" modifiers - Updated skill conversions
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@@ -1270,12 +1270,21 @@ local function performCalcs(env)
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modDB.multipliers["PowerCharge"] = output.PowerCharges
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modDB.multipliers["FrenzyCharge"] = output.FrenzyCharges
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modDB.multipliers["EnduranceCharge"] = output.EnduranceCharges
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if output.PowerCharges == 0 then
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condList["HaveNoPowerCharges"] = true
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end
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if output.PowerCharges == output.PowerChargesMax then
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condList["AtMaxPowerCharges"] = true
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end
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if output.FrenzyCharges == 0 then
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condList["HaveNoFrenzyCharges"] = true
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end
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if output.FrenzyCharges == output.FrenzyChargesMax then
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condList["AtMaxFrenzyCharges"] = true
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end
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if output.EnduranceCharges == 0 then
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condList["HaveNoEnduranceCharges"] = true
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end
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if output.EnduranceCharges == output.EnduranceChargesMax then
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condList["AtMaxEnduranceCharges"] = true
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end
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@@ -2697,7 +2706,7 @@ local function performCalcs(env)
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end
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end
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end
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end
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end
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-- Calculate poison chance and damage
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if canDeal.Chaos and (output.PoisonChanceOnHit + output.PoisonChanceOnCrit) > 0 then
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