Release 1.1.9
- Added flat chaos damage to all physical weapon templates
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@@ -81,7 +81,7 @@ function modLib.listScaleMerge(modList, modName, modVal, scale)
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local type = modLib.getModType[modName]
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if type == "MORE" then
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modLib.listMerge(modList, modName, 1 + m_floor((modVal - 1) * scale * 100) / 100)
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elseif type == "INC" or m_abs(modVal) == modVal then -- Yes, there's a nasty hack there, move along
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elseif type == "INC" or m_floor(modVal) == modVal then -- Yes, there's a nasty hack there, move along
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modLib.listMerge(modList, modName, m_floor(modVal * scale))
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else
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modLib.listMerge(modList, modName, modVal * scale)
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