Release 1.0.17

- Now shows more accurate DPS for Lightning Tendrils
- Fixed Lioneye's Fall
- Added accuracy to helmets and gloves
- Added resistance overcaps to sidebar
This commit is contained in:
Openarl
2016-09-02 11:30:40 +10:00
parent b8c3b911f4
commit 512e506b2f
8 changed files with 39 additions and 13 deletions

View File

@@ -527,7 +527,7 @@ local jewelFuncs = {
["Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"] = getMatchConv({"physicalInc"}, "coldInc"),
["Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"] = getMatchConv({"coldInc"}, "physicalInc"),
["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getMatchConv({"physicalInc","coldInc","lightningInc","chaosInc"}, "fireInc"),
["Melee and Melee Weapon Type Modifiers in Radius are Transformed to Bow Modifiers"] = getMatchConv({"melee_","axe_","claw_","dagger_","mace_","staff_","sword_"}, "bow_"),
["Melee and Melee Weapon Type Modifiers in Radius are Transformed to Bow Modifiers"] = getMatchConv({"melee_","weapon1hMelee_","weapon2hMelee_","axe_","claw_","dagger_","mace_","staff_","sword_"}, "bow_"),
["Adds 1 to maximum Life per 3 Intelligence in Radius"] = getPerStat("lifeBase", "intBase", 1 / 3),
["1% increased Evasion Rating per 3 Dexterity Allocated in Radius"] = getPerStat("evasionInc", "dexBase", 1 / 3),
["1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius"] = getPerStat("claw_physicalInc", "dexBase", 1 / 3),