Release 1.0.17
- Now shows more accurate DPS for Lightning Tendrils - Fixed Lioneye's Fall - Added accuracy to helmets and gloves - Added resistance overcaps to sidebar
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@@ -527,7 +527,7 @@ local jewelFuncs = {
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["Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"] = getMatchConv({"physicalInc"}, "coldInc"),
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["Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"] = getMatchConv({"coldInc"}, "physicalInc"),
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["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getMatchConv({"physicalInc","coldInc","lightningInc","chaosInc"}, "fireInc"),
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["Melee and Melee Weapon Type Modifiers in Radius are Transformed to Bow Modifiers"] = getMatchConv({"melee_","axe_","claw_","dagger_","mace_","staff_","sword_"}, "bow_"),
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["Melee and Melee Weapon Type Modifiers in Radius are Transformed to Bow Modifiers"] = getMatchConv({"melee_","weapon1hMelee_","weapon2hMelee_","axe_","claw_","dagger_","mace_","staff_","sword_"}, "bow_"),
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["Adds 1 to maximum Life per 3 Intelligence in Radius"] = getPerStat("lifeBase", "intBase", 1 / 3),
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["1% increased Evasion Rating per 3 Dexterity Allocated in Radius"] = getPerStat("evasionInc", "dexBase", 1 / 3),
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["1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius"] = getPerStat("claw_physicalInc", "dexBase", 1 / 3),
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