From 4e435f98eca67ede430c7ff5877f0a1a982f086e Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Tue, 19 Jan 2021 12:33:45 -0600 Subject: [PATCH] Fixes #1994 - Config options based on mainEnv skill, not calcsEnv selection --- Classes/ConfigTab.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classes/ConfigTab.lua b/Classes/ConfigTab.lua index ab8ab780..cae4f0e5 100644 --- a/Classes/ConfigTab.lua +++ b/Classes/ConfigTab.lua @@ -166,8 +166,8 @@ local ConfigTabClass = newClass("ConfigTab", "UndoHandler", "ControlHost", "Cont end elseif varData.ifFlag then control.shown = function() - local skillModList = self.build.calcsTab.calcsEnv.player.mainSkill.skillModList - local skillFlags = self.build.calcsTab.calcsEnv.player.mainSkill.skillFlags + local skillModList = self.build.calcsTab.mainEnv.player.mainSkill.skillModList + local skillFlags = self.build.calcsTab.mainEnv.player.mainSkill.skillFlags -- Check both the skill mods for flags and flags that are set via calcPerform return skillFlags[varData.ifFlag] or skillModList:Flag(nil, varData.ifFlag) end