Release 1.1.0
- Added/improved support for many socketed gem modifiers - Various minor fixes
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@@ -25,6 +25,7 @@ local formList = {
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["penetrates (%d+)%% of enemy"] = "PEN",
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["^([%d%.]+)%% of (.+) regenerated per second"] = "REGENPERCENT",
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["^([%d%.]+) (.+) regenerated per second"] = "REGENFLAT",
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["(%d+) to (%d+) additional (%a+) damage"] = "DMG",
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["adds (%d+)%-(%d+) (%a+) damage"] = "DMGATTACKS",
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["adds (%d+) to (%d+) (%a+) damage"] = "DMGATTACKS",
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["adds (%d+)%-(%d+) (%a+) damage to attacks"] = "DMGATTACKS",
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@@ -154,6 +155,7 @@ local modNameList = {
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-- Other skill modifiers
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["radius"] = "aoeRadius{suf}",
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["radius of area skills"] = "aoeRadius{suf}",
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["area of effect radius"] = "aoeRadius{suf}",
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["area of effect"] = "aoeRadius{suf}",
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["duration"] = "duration{suf}",
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["skill effect duration"] = "duration{suf}",
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@@ -278,8 +280,10 @@ local preSpaceList = {
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["^melee attacks have "] = "melee_",
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["^left ring slot: "] = "IfSlot:1_",
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["^right ring slot: "] = "IfSlot:2_",
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["^socketed gems have "] = "SocketedIn:X_",
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["^socketed gems have "] = "SocketedIn:X_all_",
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["^socketed gems deal "] = "SocketedIn:X_all_",
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["^socketed curse gems have "] = "SocketedIn:X_curse_",
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["^socketed melee gems have "] = "SocketedIn:X_melee_",
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}
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-- List of special namespaces
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@@ -375,8 +379,8 @@ local specialModList = {
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["grants maximum energy shield equal to (%d+)%% of your reserved mana to you and nearby allies"] = function(num) return { energyShieldFromReservedMana = num } end,
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["you and nearby allies deal (%d+)%% increased damage"] = function(num) return { damageInc = num } end,
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["you and nearby allies have (%d+)%% increased movement speed"] = function(num) return { movementSpeedInc = num } end,
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["skills from your helmet penetrate (%d+)%% elemental resistances"] = function(num) return { ["SocketedIn:Helmet_elementalPen"] = num } end,
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["skills from your gloves have (%d+)%% increased area of effect"] = function(num) return { ["SocketedIn:Gloves_aoeRadiusInc"] = num } end,
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["skills from your helmet penetrate (%d+)%% elemental resistances"] = function(num) return { ["SocketedIn:Helmet_all_elementalPen"] = num } end,
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["skills from your gloves have (%d+)%% increased area of effect"] = function(num) return { ["SocketedIn:Gloves_all_aoeRadiusInc"] = num } end,
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-- Special node types
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["(%d+)%% of block chance applied to spells"] = function(num) return { blockChanceConv = num } end,
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["(%d+)%% additional block chance with staves"] = function(num) return { CondMod_UsingStaff_blockChance = num } end,
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@@ -413,12 +417,14 @@ local specialModList = {
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["%+(%d+) to level of socketed (%a+) gems"] = function(num, _, type) return { ["SocketedIn:X_gemLevel_"..type] = num } end,
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["%+(%d+)%% to quality of socketed (%a+) gems"] = function(num, _, type) return { ["SocketedIn:X_gemQuality_"..type] = num } end,
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["%+(%d+) to level of active socketed skill gems"] = function(num) return { ["SocketedIn:X_gemLevel_active"] = num } end,
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["socketed gems are supported by level (%d+) (.+)"] = function(num, _, support) return { ["SocketedIn:X_supportedBy_"..num..":"..support] = true } end,
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["socketed .*gems are supported by level (%d+) (.+)"] = function(num, _, support) return { ["SocketedIn:X_supportedBy_"..num..":"..support] = true } end,
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["socketed curse gems supported by level (%d+) (.+)"] = function(num, _, support) return { ["SocketedIn:X_supportedBy_"..num..":"..support] = true } end,
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["socketed gems fire an additional projectile"] = { ["SocketedIn:X_projectileCount"] = 1 },
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["socketed gems fire (%d+) additional projectiles"] = function(num) return { ["SocketedIn:X_projectileCount"] = num } end,
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["socketed gems reserve no mana"] = { ["SocketedIn:X_manaReservedMore"] = 0 },
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["socketed gems have blood magic"] = { ["SocketedIn:X_skill_bloodMagic"] = true },
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["socketed gems fire an additional projectile"] = { ["SocketedIn:X_all_projectileCount"] = 1 },
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["socketed gems fire (%d+) additional projectiles"] = function(num) return { ["SocketedIn:X_all_projectileCount"] = num } end,
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["socketed gems reserve no mana"] = { ["SocketedIn:X_all_manaReservedMore"] = 0 },
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["socketed gems have blood magic"] = { ["SocketedIn:X_all_skill_bloodMagic"] = true },
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["socketed gems gain (%d+)%% of physical damage as extra lightning damage"] = function(num) return { ["SocketedIn:X_all_physicalGainAslightning"] = num } end,
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["socketed red gems get (%d+)%% physical damage as extra fire damage"] = function(num) return { ["SocketedIn:X_strength_physicalGainAsfire"] = num } end,
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-- Unique item modifiers
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["your cold damage can ignite"] = { coldCanIgnite = true },
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["your fire damage can shock but not ignite"] = { fireCanShock = true, fireCannotIgnite = true },
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@@ -671,6 +677,9 @@ return function(line)
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if not modName then
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return { }, line
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end
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elseif modForm == "DMG" then
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val = { tonumber(formCap[1]), tonumber(formCap[2]) }
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modName = { formCap[3].."Min", formCap[3].."Max" }
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elseif modForm == "DMGATTACKS" then
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val = { tonumber(formCap[1]), tonumber(formCap[2]) }
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modName = { formCap[3].."Min", formCap[3].."Max" }
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