Release 1.4.151
- Added/updated skills for 3.8 - Applied minion/mine changes - Updated bases and mods - Added support for Self flat damage on enemies - Fixed Assassin's Mark crit - Fixed "less Mana Cost" applying to reservations - Fixed "+x to level of all Minion Skill Gems" applying to supports
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@@ -127,8 +127,8 @@ local modNameList = {
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["elemental resistances"] = "ElementalResist",
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["all elemental resistances"] = "ElementalResist",
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["all resistances"] = { "ElementalResist", "ChaosResist" },
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["all maximum elemental resistances"] = { "FireResistMax", "ColdResistMax", "LightningResistMax" },
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["all maximum resistances"] = { "FireResistMax", "ColdResistMax", "LightningResistMax", "ChaosResistMax" },
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["all maximum elemental resistances"] = "ElementalResistMax",
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["all maximum resistances"] = { "ElementalResistMax", "ChaosResistMax" },
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["fire and chaos resistances"] = { "FireResist", "ChaosResist" },
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["cold and chaos resistances"] = { "ColdResist", "ChaosResist" },
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["lightning and chaos resistances"] = { "LightningResist", "ChaosResist" },
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@@ -233,6 +233,7 @@ local modNameList = {
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["effect of the buff granted by your ice golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["effect of the buff granted by your flame golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["effect of the buff granted by your chaos golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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["effect of the buff granted by your carrion golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
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["effect of offering spells"] = { "BuffEffect", tag = { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } } },
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["effect of heralds on you"] = { "BuffEffect", tag = { type = "SkillType", skillType = SkillType.Herald } },
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["warcry effect"] = { "BuffEffect", keywordFlags = KeywordFlag.Warcry },
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@@ -588,10 +589,17 @@ local preFlagList = {
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["^summoned raging spirits [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Raging Spirit" } },
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["^spectres [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
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["^chaos golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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["^summoned chaos golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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["^flame golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["^summoned flame golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["^ice golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["^summoned ice golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["^lightning golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
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["^summoned lightning golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
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["^stone golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
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["^summoned stone golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
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["^summoned carrion golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
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["^summoned skitterbots [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Carrion Golem" } },
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["^blink arrow and blink arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Blink Arrow" } },
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["^mirror arrow and mirror arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Mirror Arrow" } },
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["^animated weapons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Weapon" } },
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@@ -738,6 +746,7 @@ local modTagList = {
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["per (%d+)%% lightning resistance above 75%%"] = function(num) return { tag = { type = "PerStat", stat = "LightningResistOver75", div = num } } end,
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["per totem"] = { tag = { type = "PerStat", stat = "ActiveTotemLimit" } },
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["for each time they have chained"] = { tag = { type = "PerStat", stat = "Chain" } },
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["for each time it has chained"] = { tag = { type = "PerStat", stat = "Chain" } },
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-- Stat conditions
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["with (%d+) or more strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
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["with at least (%d+) strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
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@@ -1201,7 +1210,13 @@ local specialModList = {
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["socketed gems gain (%d+)%% of physical damage as extra lightning damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsLightning", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
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["socketed red gems get (%d+)%% physical damage as extra fire damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsFire", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "strength" }) } end,
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-- Global gem modifiers
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["%+(%d+) to level of all minion skill gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "minion", key = "level", value = num }) } end,
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["%+(%d+) to level of all minion skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "minion", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all physical spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "physical", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all lightning spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "lightning", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all cold spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "cold", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all fire spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "fire", "active_skill" }, key = "level", value = num }) } end,
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["%+(%d+) to level of all chaos spell skill gems"] = function(num) return { mod("GemProperty", "LIST", { keywordList = { "spell", "chaos", "active_skill" }, key = "level", value = num }) } end,
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-- Extra skill/support
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["grants (%D+)"] = function(_, skill) return extraSkill(skill, 1) end,
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["grants level (%d+) (.+)"] = function(num, _, skill) return extraSkill(skill, num) end,
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@@ -1765,9 +1780,13 @@ for gemId, gemData in pairs(data["3_0"].gems) do
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skillNameList["while affected by "..skillName:lower()] = { tag = { type = "Condition", var = "AffectedBy"..skillName:gsub(" ","") } }
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skillNameList["while using "..skillName:lower()] = { tag = { type = "Condition", var = "AffectedBy"..skillName:gsub(" ","") } }
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end
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if gemData.tags.mine then
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specialModList["^"..skillName:lower().." has (%d+)%% increased throwing speed"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MineLayingSpeed", "INC", num) }, { type = "SkillName", skillName = skillName }) } end
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end
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if gemData.tags.chaining then
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specialModList["^"..skillName:lower().." chains an additional time"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", 1) }, { type = "SkillName", skillName = skillName }) }
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specialModList["^"..skillName:lower().." chains an additional (%d+) times"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
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specialModList["^"..skillName:lower().." chains (%d+) additional times"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
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end
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if gemData.tags.bow then
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specialModList["^"..skillName:lower().." fires (%d+) additional arrows?"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
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