Initial commit for 3.3
- Updated tree - Added 3 new uniques - Added Shattered an Enemy Recently option - Added missing league tags on Bestiary uniques - Fixed Action Speed not applying to some animations (e.g Trap Throwing)
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@@ -366,6 +366,9 @@ return {
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{ var = "conditionFrozenEnemyRecently", type = "check", label = "Have you Frozen an Enemy Recently?", ifCond = "FrozenEnemyRecently", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:FrozenEnemyRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "conditionShatteredEnemyRecently", type = "check", label = "Have you Shattered an Enemy Recently?", ifCond = "ShatteredEnemyRecently", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:ShatteredEnemyRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "conditionIgnitedEnemyRecently", type = "check", label = "Have you Ignited an Enemy Recently?", ifCond = "IgnitedEnemyRecently", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:IgnitedEnemyRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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