Pre-release 1.3.0
- Added new crafting system - Added multiple passive tree UI - Added stat differences for toggling/changing gems
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@@ -120,6 +120,10 @@ SkillType = {
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ColdSpell = 60, -- Used for Cospri's Malice
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}
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data.itemMods = { }
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data.itemMods.Flask = LoadModule("Data/ModFlask")
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data.itemMods.Jewel = LoadModule("Data/ModJewel")
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data.gems = { }
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local function makeGemMod(modName, modType, modVal, flags, keywordFlags, ...)
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return {
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@@ -258,7 +262,7 @@ local itemTypes = {
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"ring",
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"belt",
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"jewel",
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launch.enableFlasks and "flask" or nil,
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"flask",
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}
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for _, type in pairs(itemTypes) do
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LoadModule("Data/Bases/"..type, data.itemBases)
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