Release 1.2.13
- Various fixes for Assassin's Mark - Added support for Toxic Delivery - Improved startup time by caching the mod parser
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@@ -157,8 +157,8 @@ return {
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extra = "{2:output:CritChance}% x{2:output:CritMultiplier}",
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flag = "hit",
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{ label = "Inc. Crit Chance", { format = "{0:mod:1}%", { modName = "CritChance", modType = "INC", cfg = "skill" }, }, },
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{ label = "Crit Chance", { format = "{2:output:CritChance}%", { breakdown = "CritChance" }, { modName = "CritChance", cfg = "skill" }, }, },
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{ label = "Crit Multiplier", { format = "x {2:output:CritMultiplier}", { modName = "CritMultiplier", cfg = "skill"}, }, },
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{ label = "Crit Chance", { format = "{2:output:CritChance}%", { breakdown = "CritChance" }, { label = "Player modifiers", modName = "CritChance", cfg = "skill" }, { label = "Enemy modifiers", modName = "SelfExtraCritChance", enemy = true }, }, },
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{ label = "Crit Multiplier", { format = "x {2:output:CritMultiplier}", { breakdown = "CritMultiplier" }, { label = "Player modifiers", modName = "CritMultiplier", cfg = "skill"}, { label = "Enemy modifiers", modName = "SelfCritMultiplier", enemy = true }, }, },
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{ label = "Crit Effect Mod", { format = "x {3:output:CritEffect}", { breakdown = "CritEffect" }, }, },
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} },
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{ 1, "HitChance", 1, "Accuracy", data.colorCodes.OFFENCE, {
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