Release 1.2.13
- Various fixes for Assassin's Mark - Added support for Toxic Delivery - Improved startup time by caching the mod parser
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@@ -55,6 +55,9 @@ local varList = {
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{ var = "conditionEnemyPoisoned", type = "check", label = "Is the enemy Poisoned?", apply = function(val, modList, enemyModList)
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modList:NewMod("Misc", "LIST", { type = "Condition", var = "EnemyPoisoned" }, "Config", { type = "Condition", var = "Effective" })
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end },
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{ var = "conditionEnemyMaimed", type = "check", label = "Is the enemy Maimed?", apply = function(val, modList, enemyModList)
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modList:NewMod("Misc", "LIST", { type = "Condition", var = "EnemyMaimed" }, "Config", { type = "Condition", var = "Effective" })
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end },
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{ var = "conditionEnemyBurning", type = "check", label = "Is the enemy Burning?", apply = function(val, modList, enemyModList)
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modList:NewMod("Misc", "LIST", { type = "Condition", var = "EnemyBurning" }, "Config", { type = "Condition", var = "Effective" })
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end },
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