diff --git a/src/Data/Skills/act_int.lua b/src/Data/Skills/act_int.lua index a0a9c265..ab45f8de 100644 --- a/src/Data/Skills/act_int.lua +++ b/src/Data/Skills/act_int.lua @@ -8643,18 +8643,32 @@ skills["Hydrosphere"] = { statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, parts = { - { - name = "Frozen", - }, - { - name = "Shocked", - }, - { - name = "Frozen & Shocked", - } + { + name = "Autopulse (Frozen)", + }, + { + name = "Autopulse (Shocked)", + }, + { + name = "Autopulse (Frozen & Shocked)", + }, + { + name = "Cast (No Ailment)", + }, + { + name = "Cast (Frozen)", + }, + { + name = "Cast (Shocked)", + }, + { + name = "Cast (Frozen & Shocked)", + } }, preDamageFunc = function(activeSkill, output) - activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100) + if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then + activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100) + end end, statMap = { ["skill_physical_damage_%_to_convert_to_cold"] = { @@ -8662,6 +8676,11 @@ skills["Hydrosphere"] = { mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 4 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 5 }), + mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 6 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }), + mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }), }, ["water_sphere_cold_lightning_exposure_%"] = { mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ), diff --git a/src/Export/Skills/act_int.txt b/src/Export/Skills/act_int.txt index f84fe4ec..dd09dacb 100644 --- a/src/Export/Skills/act_int.txt +++ b/src/Export/Skills/act_int.txt @@ -1753,18 +1753,32 @@ local skills, mod, flag, skill = ... #skill Hydrosphere #flags spell duration area parts = { - { - name = "Frozen", - }, - { - name = "Shocked", - }, - { - name = "Frozen & Shocked", - } + { + name = "Autopulse (Frozen)", + }, + { + name = "Autopulse (Shocked)", + }, + { + name = "Autopulse (Frozen & Shocked)", + }, + { + name = "Cast (No Ailment)", + }, + { + name = "Cast (Frozen)", + }, + { + name = "Cast (Shocked)", + }, + { + name = "Cast (Frozen & Shocked)", + } }, preDamageFunc = function(activeSkill, output) - activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100) + if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then + activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100) + end end, statMap = { ["skill_physical_damage_%_to_convert_to_cold"] = { @@ -1772,6 +1786,11 @@ local skills, mod, flag, skill = ... mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 4 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 5 }), + mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 6 }), + mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }), + mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }), }, ["water_sphere_cold_lightning_exposure_%"] = { mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ),