Release 1.2.29
- Add Enemy is Hindered option - Add Crit Chance is Lucky option
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@@ -398,6 +398,7 @@ local modTagList = {
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["against enemies that are on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
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["against bleeding enemies"] = { tag = { type = "Condition", var = "EnemyBleeding" }, flags = ModFlag.Hit },
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["against poisoned enemies"] = { tag = { type = "Condition", var = "EnemyPoisoned" }, flags = ModFlag.Hit },
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["against hindered enemies"] = { tag = { type = "Condition", var = "EnemyHindered" }, flags = ModFlag.Hit },
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["against burning enemies"] = { tag = { type = "Condition", var = "EnemyBurning" }, flags = ModFlag.Hit },
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["against ignited enemies"] = { tag = { type = "Condition", var = "EnemyIgnited" }, flags = ModFlag.Hit },
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["against shocked enemies"] = { tag = { type = "Condition", var = "EnemyShocked" }, flags = ModFlag.Hit },
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