Release 1.3.24
- Added Leech/GoH calculations - Various minor fixes
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@@ -268,16 +268,22 @@ function buildMode:Init(dbFileName, buildName)
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{ stat = "LifeUnreserved", label = "Unreserved Life", fmt = "d", condFunc = function(v,o) return v < o.Life end, compPercent = true },
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{ stat = "LifeUnreservedPercent", label = "Unreserved Life", fmt = "d%%", condFunc = function(v,o) return v < 100 end },
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{ stat = "LifeRegen", label = "Life Regen", fmt = ".1f" },
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{ stat = "LifeLeechGainRate", label = "Life Leech/On Hit Rate", fmt = ".1f", compPercent = true },
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{ stat = "LifeLeechGainPerHit", label = "Life Leech/Gain per Hit", fmt = ".1f", compPercent = true },
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{ },
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{ stat = "Mana", label = "Total Mana", fmt = "d", compPercent = true },
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{ stat = "Spec:ManaInc", label = "%Inc Mana from Tree", fmt = "d%%" },
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{ stat = "ManaUnreserved", label = "Unreserved Mana", fmt = "d", condFunc = function(v,o) return v < o.Mana end, compPercent = true },
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{ stat = "ManaUnreservedPercent", label = "Unreserved Mana", fmt = "d%%", condFunc = function(v,o) return v < 100 end },
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{ stat = "ManaRegen", label = "Mana Regen", fmt = ".1f" },
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{ stat = "ManaLeechGainRate", label = "Mana Leech/On Hit Rate", fmt = ".1f", compPercent = true },
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{ stat = "ManaLeechGainPerHit", label = "Mana Leech/Gain per Hit", fmt = ".1f", compPercent = true },
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{ },
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{ stat = "EnergyShield", label = "Energy Shield", fmt = "d", compPercent = true },
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{ stat = "Spec:EnergyShieldInc", label = "%Inc ES from Tree", fmt = "d%%" },
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{ stat = "EnergyShieldRegen", label = "Energy Shield Regen", fmt = ".1f" },
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{ stat = "EnergyShieldLeechGainRate", label = "ES Leech/On Hit Rate", fmt = ".1f", compPercent = true },
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{ stat = "EnergyShieldLeechGainPerHit", label = "ES Leech/Gain per Hit", fmt = ".1f", compPercent = true },
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{ stat = "Evasion", label = "Evasion rating", fmt = "d", compPercent = true },
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{ stat = "Spec:EvasionInc", label = "%Inc Evasion from Tree", fmt = "d%%" },
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{ stat = "EvadeChance", label = "Evade Chance", fmt = "d%%" },
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