Release 1.2.34

- Add IIQ/IIR totals to Calcs tab
- Add 4% life regen modifier for Consecrated Ground
This commit is contained in:
Openarl
2017-01-27 00:12:27 +10:00
parent 22d64af183
commit 0316e5b024
5 changed files with 16 additions and 6 deletions

View File

@@ -605,6 +605,7 @@ local function initEnv(build, mode)
modDB:NewMod("Speed", "MORE", 10, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" })
modDB:NewMod("PhysicalDamage", "MORE", 20, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" })
modDB:NewMod("BlockChance", "BASE", 15, "Base", { type = "Condition", var = "DualWielding" })
modDB:NewMod("LifeRegenPercent", "BASE", 4, "Base", { type = "Condition", var = "OnConsecratedGround" })
modDB:NewMod("Misc", "LIST", { type = "EnemyModifier", mod = modLib.createMod("DamageTaken", "INC", 50, "Shock") }, "Base", { type = "Condition", var = "EnemyShocked" })
-- Add bandit mods
@@ -2315,7 +2316,7 @@ local function performCalcs(env)
end
local effMult = 1
if env.mode_effective then
local resist = output["EnemyFireResist"]
local resist = m_min(enemyDB:Sum("BASE", nil, "FireResist", "ElementalResist"), 75)
local taken = enemyDB:Sum("INC", dotCfg, "DamageTaken", "FireDamageTaken", "ElementalDamageTaken", "BurningDamageTaken", "DotTaken")
effMult = (1 - resist / 100) * (1 + taken / 100)
output["IgniteEffMult"] = effMult