Release 1.2.34
- Add IIQ/IIR totals to Calcs tab - Add 4% life regen modifier for Consecrated Ground
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@@ -605,6 +605,7 @@ local function initEnv(build, mode)
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modDB:NewMod("Speed", "MORE", 10, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" })
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modDB:NewMod("PhysicalDamage", "MORE", 20, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" })
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modDB:NewMod("BlockChance", "BASE", 15, "Base", { type = "Condition", var = "DualWielding" })
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modDB:NewMod("LifeRegenPercent", "BASE", 4, "Base", { type = "Condition", var = "OnConsecratedGround" })
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modDB:NewMod("Misc", "LIST", { type = "EnemyModifier", mod = modLib.createMod("DamageTaken", "INC", 50, "Shock") }, "Base", { type = "Condition", var = "EnemyShocked" })
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-- Add bandit mods
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@@ -2315,7 +2316,7 @@ local function performCalcs(env)
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end
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local effMult = 1
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if env.mode_effective then
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local resist = output["EnemyFireResist"]
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local resist = m_min(enemyDB:Sum("BASE", nil, "FireResist", "ElementalResist"), 75)
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local taken = enemyDB:Sum("INC", dotCfg, "DamageTaken", "FireDamageTaken", "ElementalDamageTaken", "BurningDamageTaken", "DotTaken")
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effMult = (1 - resist / 100) * (1 + taken / 100)
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output["IgniteEffMult"] = effMult
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