diff --git a/Classes/BuildListControl.lua b/Classes/BuildListControl.lua
index d72f7a66..b0650694 100644
--- a/Classes/BuildListControl.lua
+++ b/Classes/BuildListControl.lua
@@ -23,7 +23,7 @@ local BuildListClass = common.NewClass("BuildList", "Control", "ControlHost", fu
self.controls.scrollBar.locked = function()
return self.listMode.edit
end
- self.controls.nameEdit = common.New("EditControl", {"TOPLEFT",self,"TOPLEFT"}, 0, 0, 0, 20, nil, nil, "\\/:%*%?\"<>|%c", 50)
+ self.controls.nameEdit = common.New("EditControl", {"TOPLEFT",self,"TOPLEFT"}, 0, 0, 0, 20, nil, nil, "\\/:%*%?\"<>|%c", 100)
self.controls.nameEdit.shown = function()
return self.listMode.edit
end
@@ -104,6 +104,14 @@ function BuildListClass:Draw(viewPort)
DrawImage(nil, 0, lineY + 1, width - 22, 18)
if self.listMode.edit ~= index then
DrawString(0, lineY + 2, "LEFT", 16, "VAR", "^7"..(build.buildName or "?"))
+ if mOverLine or index == selBuildIndex then
+ SetDrawColor(0.33, 0.33, 0.33)
+ elseif index % 2 == 0 then
+ SetDrawColor(0.05, 0.05, 0.05)
+ else
+ SetDrawColor(0, 0, 0)
+ end
+ DrawImage(nil, width - 162, lineY + 2, 162, 16)
SetDrawColor(build.className and data.colorCodes[build.className:upper()] or "^7")
DrawString(width - 160, lineY + 2, "LEFT", 16, "VAR", string.format("Level %d %s", build.level or 1, (build.ascendClassName ~= "None" and build.ascendClassName) or build.className or "?"))
end
diff --git a/Classes/ImportTab.lua b/Classes/ImportTab.lua
index 238702aa..5ebeb2a9 100644
--- a/Classes/ImportTab.lua
+++ b/Classes/ImportTab.lua
@@ -215,7 +215,7 @@ You can get this from your web browser's cookies while logged into the Path of E
self.controls.importCodeMode.enabled = function()
return self.importCodeState == "VALID" and self.build.dbFileName
end
- self.controls.importCodeBuildName = common.New("EditControl", {"LEFT",self.controls.importCodeMode,"RIGHT"}, 4, 0, 400, 20, "", "New build name", "\\/:%*%?\"<>|%c", 50)
+ self.controls.importCodeBuildName = common.New("EditControl", {"LEFT",self.controls.importCodeMode,"RIGHT"}, 4, 0, 400, 20, "", "New build name", "\\/:%*%?\"<>|%c", 100)
self.controls.importCodeBuildName.enabled = function()
return self.importCodeState == "VALID" and self.controls.importCodeMode.sel == 2
end
diff --git a/Modules/Build.lua b/Modules/Build.lua
index 38ca1c84..a24ca9db 100644
--- a/Modules/Build.lua
+++ b/Modules/Build.lua
@@ -38,17 +38,29 @@ function buildMode:Init(dbFileName, buildName)
end)
self.controls.buildName = common.New("Control", {"LEFT",self.controls.back,"RIGHT"}, 8, 0, 0, 20)
self.controls.buildName.width = function(control)
- return DrawStringWidth(16, "VAR", self.buildName) + 98
+ local limit = self.anchorTopBarRight:GetPos() - 98 - 40 - self.controls.back:GetSize() - self.controls.save:GetSize() - self.controls.saveAs:GetSize()
+ local bnw = DrawStringWidth(16, "VAR", self.buildName)
+ self.strWidth = m_min(bnw, limit)
+ self.strLimited = bnw > limit
+ return self.strWidth + 98
end
self.controls.buildName.Draw = function(control)
local x, y = control:GetPos()
- local bnw = DrawStringWidth(16, "VAR", self.buildName)
+ local width, height = control:GetSize()
SetDrawColor(0.5, 0.5, 0.5)
- DrawImage(nil, x + 91, y, bnw + 6, 20)
+ DrawImage(nil, x + 91, y, self.strWidth + 6, 20)
SetDrawColor(0, 0, 0)
- DrawImage(nil, x + 92, y + 1, bnw + 4, 18)
+ DrawImage(nil, x + 92, y + 1, self.strWidth + 4, 18)
SetDrawColor(1, 1, 1)
- DrawString(x, y + 2, "LEFT", 16, "VAR", "Current build: "..self.buildName)
+ SetViewport(x, y + 2, self.strWidth + 94, 16)
+ DrawString(0, 0, "LEFT", 16, "VAR", "Current build: "..self.buildName)
+ SetViewport()
+ if control:IsMouseInBounds() and self.strLimited then
+ SetDrawLayer(nil, 10)
+ main:AddTooltipLine(16, self.buildName)
+ main:DrawTooltip(x, y, width, height, main.viewPort)
+ SetDrawLayer(nil, 0)
+ end
end
self.controls.save = common.New("ButtonControl", {"LEFT",self.controls.buildName,"RIGHT"}, 8, 0, 50, 20, "Save", function()
self:SaveDBFile()
@@ -596,7 +608,7 @@ function buildMode:OpenSaveAsPopup()
local popup
popup = main:OpenPopup(370, 100, self.dbFileName and "Save As" or "Save", {
common.New("LabelControl", nil, 0, 20, 0, 16, "^7Enter new build name:"),
- edit = common.New("EditControl", nil, 0, 40, 350, 20, self.dbFileName and self.buildName, nil, "\\/:%*%?\"<>|%c", 50, function(buf)
+ edit = common.New("EditControl", nil, 0, 40, 350, 20, self.dbFileName and self.buildName, nil, "\\/:%*%?\"<>|%c", 100, function(buf)
newFileName = main.buildPath..buf..".xml"
newBuildName = buf
popup.controls.save.enabled = false
diff --git a/Modules/BuildList.lua b/Modules/BuildList.lua
index d55c4d7e..847cfc04 100644
--- a/Modules/BuildList.lua
+++ b/Modules/BuildList.lua
@@ -42,7 +42,7 @@ function listMode:Init(selBuildName)
end)
self.controls.sort:SelByValue(main.buildSortMode)
- self.controls.buildList = common.New("BuildList", {"TOP",self.anchor,"TOP"}, 0, 24, 500, 0, self)
+ self.controls.buildList = common.New("BuildList", {"TOP",self.anchor,"TOP"}, 0, 24, 640, 0, self)
self.controls.buildList.height = function()
return main.screenH - 32
end
diff --git a/README.md b/README.md
index f593dccc..fcc73ebf 100644
--- a/README.md
+++ b/README.md
@@ -49,11 +49,12 @@ Head over to the [Releases](https://github.com/Openarl/PathOfBuilding/releases)
## Changelog
### 1.4.9 - 2017/05/08
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
- * The breakdown for those calculations features a visual display of the area size
+ * The breakdowns for those calculations feature a visual display of the area size
* The base radius values of some skills are not known, so they will not be shown
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
* Added support for Convocation
* Rallying Cry's buff is now able to affect minions
+ * The character limit for build names has been increased to 100; the build list has also been widened
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
* Infernal Blow no longer incorrectly benefits from modifiers to area damage
diff --git a/changelog.txt b/changelog.txt
index a60421bc..eff151e6 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,10 +1,11 @@
VERSION[1.4.9][2017/05/08]
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
- * The breakdown for those calculations features a visual display of the area size
+ * The breakdowns for those calculations feature a visual display of the area size
* The base radius values of some skills are not known, so they will not be shown
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
* Added support for Convocation
* Rallying Cry's buff is now able to affect minions
+ * The character limit for build names has been increased to 100; the build list has also been widened
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
* Infernal Blow no longer incorrectly benefits from modifiers to area damage
VERSION[1.4.8][2017/05/02]
diff --git a/manifest.xml b/manifest.xml
index 951c686a..95dafb7c 100644
--- a/manifest.xml
+++ b/manifest.xml
@@ -7,8 +7,8 @@
-
-
+
+
@@ -20,7 +20,7 @@
-
+
@@ -43,8 +43,8 @@
-
-
+
+