-- Item data (c) Grinding Gear Games
local itemBases = ...

itemBases["Iron Hat"] = {
	type = "Helmet",
	armour = { armourBase = 8, },
	req = { },
}
itemBases["Cone Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 33, },
	req = { level = 7, str = 21, },
}
itemBases["Barbute Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 80, },
	req = { level = 18, str = 42, },
}
itemBases["Close Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 113, },
	req = { level = 26, str = 58, },
}
itemBases["Gladiator Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 151, },
	req = { level = 35, str = 75, },
}
itemBases["Reaver Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 172, },
	req = { level = 40, str = 85, },
}
itemBases["Siege Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 206, },
	req = { level = 48, str = 101, },
}
itemBases["Samite Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 240, },
	req = { level = 55, str = 114, },
}
itemBases["Ezomyte Burgonet"] = {
	type = "Helmet",
	armour = { armourBase = 301, },
	req = { level = 60, str = 138, },
}
itemBases["Royal Burgonet"] = {
	type = "Helmet",
	armour = { armourBase = 328, },
	req = { level = 65, str = 148, },
}
itemBases["Eternal Burgonet"] = {
	type = "Helmet",
	armour = { armourBase = 324, },
	req = { level = 69, str = 138, },
}


itemBases["Leather Cap"] = {
	type = "Helmet",
	armour = { evasionBase = 17, },
	req = { },
}
itemBases["Tricorne"] = {
	type = "Helmet",
	armour = { evasionBase = 46, },
	req = { level = 10, dex = 27, },
}
itemBases["Leather Hood"] = {
	type = "Helmet",
	armour = { evasionBase = 88, },
	req = { level = 20, dex = 46, },
}
itemBases["Wolf Pelt"] = {
	type = "Helmet",
	armour = { evasionBase = 130, },
	req = { level = 30, dex = 66, },
}
itemBases["Hunter Hood"] = {
	type = "Helmet",
	armour = { evasionBase = 176, },
	req = { level = 41, dex = 87, },
}
itemBases["Noble Tricorne"] = {
	type = "Helmet",
	armour = { evasionBase = 201, },
	req = { level = 47, dex = 99, },
}
itemBases["Ursine Pelt"] = {
	type = "Helmet",
	armour = { evasionBase = 240, },
	req = { level = 55, dex = 114, },
}
itemBases["Silken Hood"] = {
	type = "Helmet",
	armour = { evasionBase = 301, },
	req = { level = 60, dex = 138, },
}
itemBases["Sinner Tricorne"] = {
	type = "Helmet",
	armour = { evasionBase = 321, },
	req = { level = 64, dex = 138, },
}
itemBases["Lion Pelt"] = {
	type = "Helmet",
	armour = { evasionBase = 331, },
	req = { level = 70, dex = 150, },
}


itemBases["Vine Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 7, },
	req = { },
}
itemBases["Iron Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 13, },
	req = { level = 8, int = 23, },
}
itemBases["Torture Cage"] = {
	type = "Helmet",
	armour = { energyShieldBase = 23, },
	req = { level = 17, int = 40, },
}
itemBases["Tribal Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 34, },
	req = { level = 26, int = 58, },
}
itemBases["Bone Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 44, },
	req = { level = 34, int = 73, },
}
itemBases["Lunaris Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 50, },
	req = { level = 39, int = 83, },
}
itemBases["Steel Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 61, },
	req = { level = 48, int = 101, },
}
itemBases["Necromancer Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 68, },
	req = { level = 54, int = 112, },
}
itemBases["Solaris Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 75, },
	req = { level = 59, int = 122, },
}
itemBases["Mind Cage"] = {
	type = "Helmet",
	armour = { energyShieldBase = 91, },
	req = { level = 65, int = 138, },
}
itemBases["Hubris Circlet"] = {
	type = "Helmet",
	armour = { energyShieldBase = 100, },
	req = { level = 69, int = 154, },
}


itemBases["Battered Helm"] = {
	type = "Helmet",
	armour = { armourBase = 11, evasionBase = 11, },
	req = { },
}
itemBases["Sallet"] = {
	type = "Helmet",
	armour = { armourBase = 32, evasionBase = 32, },
	req = { level = 13, str = 18, dex = 18, },
}
itemBases["Visored Sallet"] = {
	type = "Helmet",
	armour = { armourBase = 55, evasionBase = 55, },
	req = { level = 23, str = 28, dex = 28, },
}
itemBases["Gilded Sallet"] = {
	type = "Helmet",
	armour = { armourBase = 78, evasionBase = 78, },
	req = { level = 33, str = 38, dex = 38, },
}
itemBases["Secutor Helm"] = {
	type = "Helmet",
	armour = { armourBase = 85, evasionBase = 85, },
	req = { level = 36, str = 42, dex = 42, },
}
itemBases["Fencer Helm"] = {
	type = "Helmet",
	armour = { armourBase = 102, evasionBase = 102, },
	req = { level = 43, str = 49, dex = 49, },
}
itemBases["Lacquered Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 120, evasionBase = 120, },
	req = { level = 51, str = 57, dex = 57, },
}
itemBases["Fluted Bascinet"] = {
	type = "Helmet",
	armour = { armourBase = 139, evasionBase = 139, },
	req = { level = 58, str = 64, dex = 64, },
}
itemBases["Pig-Faced Bascinet"] = {
	type = "Helmet",
	armour = { armourBase = 199, evasionBase = 139, },
	req = { level = 63, str = 85, dex = 62, },
}
itemBases["Nightmare Bascinet"] = {
	type = "Helmet",
	armour = { armourBase = 141, evasionBase = 203, },
	req = { level = 67, str = 62, dex = 85, },
}


itemBases["Rusted Coif"] = {
	type = "Helmet",
	armour = { armourBase = 14, energyShieldBase = 5, },
	req = { level = 5, },
}
itemBases["Soldier Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 30, energyShieldBase = 10, },
	req = { level = 12, str = 16, int = 16, },
}
itemBases["Great Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 53, energyShieldBase = 16, },
	req = { level = 22, str = 27, int = 27, },
}
itemBases["Crusader Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 74, energyShieldBase = 22, },
	req = { level = 31, str = 36, int = 36, },
}
itemBases["Aventail Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 88, energyShieldBase = 26, },
	req = { level = 37, str = 42, int = 42, },
}
itemBases["Zealot Helmet"] = {
	type = "Helmet",
	armour = { armourBase = 104, energyShieldBase = 31, },
	req = { level = 44, str = 50, int = 50, },
}
itemBases["Great Crown"] = {
	type = "Helmet",
	armour = { armourBase = 125, energyShieldBase = 37, },
	req = { level = 53, str = 59, int = 59, },
}
itemBases["Magistrate Crown"] = {
	type = "Helmet",
	armour = { armourBase = 139, energyShieldBase = 41, },
	req = { level = 58, str = 64, int = 64, },
}
itemBases["Prophet Crown"] = {
	type = "Helmet",
	armour = { armourBase = 195, energyShieldBase = 40, },
	req = { level = 63, str = 85, int = 62, },
}
itemBases["Praetor Crown"] = {
	type = "Helmet",
	armour = { armourBase = 140, energyShieldBase = 63, },
	req = { level = 68, str = 62, int = 91, },
}
itemBases["Bone Helmet"] = {
	type = "Helmet",
	implicit = "Minions deal (30-40)% increased Damage",
	armour = { armourBase = 172, energyShieldBase = 50, },
	req = { level = 75, str = 76, int = 76, },
}


itemBases["Scare Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 11, energyShieldBase = 4, },
	req = { },
}
itemBases["Plague Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 25, energyShieldBase = 8, },
	req = { level = 10, dex = 14, int = 14, },
}
itemBases["Iron Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 41, energyShieldBase = 13, },
	req = { level = 17, dex = 21, int = 21, },
}
itemBases["Festival Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 67, energyShieldBase = 20, },
	req = { level = 28, dex = 33, int = 33, },
}
itemBases["Golden Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 83, energyShieldBase = 25, },
	req = { level = 35, dex = 40, int = 40, },
}
itemBases["Raven Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 90, energyShieldBase = 27, },
	req = { level = 38, dex = 44, int = 44, },
}
itemBases["Callous Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 106, energyShieldBase = 31, },
	req = { level = 45, dex = 51, int = 51, },
}
itemBases["Regicide Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 122, energyShieldBase = 36, },
	req = { level = 52, dex = 58, int = 58, },
}
itemBases["Harlequin Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 137, energyShieldBase = 40, },
	req = { level = 57, dex = 64, int = 64, },
}
itemBases["Vaal Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 180, energyShieldBase = 47, },
	req = { level = 62, dex = 79, int = 72, },
}
itemBases["Deicide Mask"] = {
	type = "Helmet",
	armour = { evasionBase = 166, energyShieldBase = 59, },
	req = { level = 67, dex = 73, int = 88, },
}
