-- Item data (c) Grinding Gear Games
local itemBases = ...

itemBases["Iron Ring"] = {
	type = "Ring",
	implicit = "Adds 1 to 4 Physical Damage to Attacks",
	req = { },
}
itemBases["Coral Ring"] = {
	type = "Ring",
	implicit = "+(20 to 30) to Maximum Life",
	req = { },
}
itemBases["Paua Ring"] = {
	type = "Ring",
	implicit = "+(20 to 25) to Maximum Mana",
	req = { },
}
itemBases["Unset Ring"] = {
	type = "Ring",
	implicit = "Has 1 Socket",
	req = { level = 5, },
}
itemBases["Sapphire Ring"] = {
	type = "Ring",
	implicit = "+(20 to 30)% to Cold Resistance",
	req = { level = 8, },
}
itemBases["Topaz Ring"] = {
	type = "Ring",
	implicit = "+(20 to 30)% to Lightning Resistance",
	req = { level = 12, },
}
itemBases["Ruby Ring"] = {
	type = "Ring",
	implicit = "+(20 to 30)% to Fire Resistance",
	req = { level = 16, },
}
itemBases["Gold Ring"] = {
	type = "Ring",
	implicit = "(6 to 15)% increased Rarity of Items found",
	req = { level = 20, },
}
itemBases["Diamond Ring"] = {
	type = "Ring",
	implicit = "(20 to 30)% increased Global Critical Strike Chance",
	req = { level = 20, },
}
itemBases["Moonstone Ring"] = {
	type = "Ring",
	implicit = "+(15 to 25) to maximum Energy Shield",
	req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
	type = "Ring",
	implicit = "+(12 to 16)% to Fire and Cold Resistances",
	req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
	type = "Ring",
	implicit = "+(12 to 16)% to Cold and Lightning Resistances",
	req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
	type = "Ring",
	implicit = "+(12 to 16)% to Fire and Lightning Resistances",
	req = { level = 20, },
}
itemBases["Prismatic Ring"] = {
	type = "Ring",
	implicit = "+(8 to 10)% to all Elemental Resistances",
	req = { level = 30, },
}
itemBases["Amethyst Ring"] = {
	type = "Ring",
	implicit = "+(9 to 13)% to Chaos Resistance",
	req = { level = 30, },
}
itemBases["Steel Ring"] = {
	type = "Ring",
	implicit = "Adds (3-4) to (10-14) Physical Damage to Attacks",
	req = { level = 80 },
}
itemBases["Opal Ring"] = {
	type = "Ring",
	implicit = "(15-25)% increased Elemental Damage",
	req = { level = 80 },
}
