-- Item data (c) Grinding Gear Games
local itemBases = ...

itemBases["Paua Amulet"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Mana Regeneration Rate",
	req = { },
}
itemBases["Coral Amulet"] = {
	type = "Amulet",
	implicit = "(2 to 4) Life Regenerated per Second",
	req = { },
}
itemBases["Amber Amulet"] = {
	type = "Amulet",
	implicit = "+(20 to 30) Strength",
	req = { level = 5, },
}
itemBases["Jade Amulet"] = {
	type = "Amulet",
	implicit = "+(20 to 30) Dexterity",
	req = { level = 5, },
}
itemBases["Lapis Amulet"] = {
	type = "Amulet",
	implicit = "+(20 to 30) Intelligence",
	req = { level = 5, },
}
itemBases["Gold Amulet"] = {
	type = "Amulet",
	implicit = "(12 to 20)% increased Rarity of Items found",
	req = { level = 8, },
}
itemBases["Onyx Amulet"] = {
	type = "Amulet",
	implicit = "+(10 to 16) to all Attributes",
	req = { level = 20, },
}
itemBases["Agate Amulet"] = {
	type = "Amulet",
	implicit = "+(16 to 24) to Strength and Intelligence",
	req = { level = 16, },
}
itemBases["Turquoise Amulet"] = {
	type = "Amulet",
	implicit = "+(16 to 24) to Dexterity and Intelligence",
	req = { level = 16, },
}
itemBases["Citrine Amulet"] = {
	type = "Amulet",
	implicit = "+(16 to 24) to Strength and Dexterity",
	req = { level = 16, },
}
itemBases["Ruby Amulet"] = {
	type = "Amulet",
	implicit = "+(20 to 30)% to Fire Resistance",
	req = { level = 35, },
}
itemBases["Marble Amulet"] = {
	type = "Amulet",
	implicit = "(1.2-1.6)% of Life Regenerated per second",
	req = { level = 74 },
}
itemBases["Blue Pearl Amulet"] = {
	type = "Amulet",
	implicit = "(48-56)% increased Mana Regeneration Rate",
	req = { level = 77 },
}


itemBases["Ashscale Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Fire Damage",
}
itemBases["Black Maw Talisman"] = {
	type = "Amulet",
	implicit = "Has 1 Socket",
}
itemBases["Bonespire Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased maximum Mana",
}
itemBases["Breakrib Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Physical Damage",
}
itemBases["Chrysalis Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Spell Damage",
}
itemBases["Deadhand Talisman"] = {
	type = "Amulet",
	implicit = "(19 to 31)% increased Chaos Damage",
}
itemBases["Deep One Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Cold Damage",
}
itemBases["Lone Antler Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Lightning Damage",
}
itemBases["Mandible Talisman"] = {
	type = "Amulet",
	implicit = "(6 to 10)% increased Attack and Cast Speed",
}
itemBases["Undying Flesh Talisman"] = {
	type = "Amulet",
	implicit = "+1 to maximum number of Zombies",
}
itemBases["Writhing Talisman"] = {
	type = "Amulet",
	implicit = "(20 to 30)% increased Attack Damage",
}
itemBases["Avian Twins Talisman"] = {
	type = "Amulet",
	implicit = "",
}
itemBases["Clutching Talisman"] = {
	type = "Amulet",
	implicit = "(15 to 25)% increased Global Defences",
}
itemBases["Fangjaw Talisman"] = {
	type = "Amulet",
	implicit = "(8 to 12)% increased maximum Life",
}
itemBases["Hexclaw Talisman"] = {
	type = "Amulet",
	implicit = "(40 to 50)% increased Global Critical Strike Chance",
}
itemBases["Horned Talisman"] = {
	type = "Amulet",
	implicit = "(25 to 35)% chance of Projectiles Piercing",
}
itemBases["Primal Skull Talisman"] = {
	type = "Amulet",
	implicit = "2% of Life Regenerated per Second",
}
itemBases["Splitnewt Talisman"] = {
	type = "Amulet",
	implicit = "(4 to 6)% chance to Freeze, Shock and Ignite",
}
itemBases["Wereclaw Talisman"] = {
	type = "Amulet",
	implicit = "+(16 to 24)% to Global Critical Strike Multiplier",
}
itemBases["Longtooth Talisman"] = {
	type = "Amulet",
	implicit = "(4 to 6)% additional Physical Damage Reduction",
}
itemBases["Monkey Paw Talisman"] = {
	type = "Amulet",
	implicit = "",
}
itemBases["Monkey Twins Talisman"] = {
	type = "Amulet",
	implicit = "(5 to 8)% increased Radius of Area Skills",
}
itemBases["Rotfeather Talisman"] = {
	type = "Amulet",
	implicit = "(25 to 35)% increased Damage",
}
itemBases["Spinefuse Talisman"] = {
	type = "Amulet",
	implicit = "(6 to 10)% increased Quantity of Items found",
}
itemBases["Three Hands Talisman"] = {
	type = "Amulet",
	implicit = "Gain (6 to 12)% of Physical Damage as Extra Damage of a random Element",
}
itemBases["Three Rat Talisman"] = {
	type = "Amulet",
	implicit = "(12 to 16)% increased Attributes",
}
itemBases["Greatwolf Talisman"] = {
	type = "Amulet",
	implicit = "",
}