-- Item data (c) Grinding Gear Games

return {
-- Jewel: Drop
[[
Anatomical Knowledge
Cobalt Jewel
Radius: Large
(6 to 8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
]],[[
Apparitions
Viridian Jewel
Minions have (5 to 10)% increased Movement Speed
Minions have (2 to 5)% additional chance to Dodge Attacks
]],[[
Army of Bones
Cobalt Jewel
Minions deal (8 to 12)% increased Damage
+2 to maximum number of Skeletons
(10 to 20)% reduced Skeleton Duration
]],[[
Brawn
Crimson Jewel
(4 to 6)% increased Dexterity
(4 to 6)% increased Strength
(10 to 15)% reduced Intelligence
]],[[
Brute Force Solution
Cobalt Jewel
Radius: Large
+(16 to 24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
]],[[
Careful Planning
Viridian Jewel
Radius: Large
+(16 to 24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
]],[[
Cheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
]],[[
Clear Mind
Cobalt Jewel
Limited to: 1
(20 to 30)% increased Mana Regeneration Rate
(40 to 60)% increased Spell Damage while no Mana is Reserved
]],[[
Coated Shrapnel
Crimson Jewel
Traps and Mines deal (3-5 to 10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
]],[[
Cold Steel
Viridian Jewel
Radius: Large
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
]],[[
Dead Reckoning
Cobalt Jewel
Radius: Medium
Minions have +(7 to 10)% to all Elemental Resistances
With at least 50 Intelligence Allocated in Radius, can summon
up to 3 Skeleton Mages with Summon Skeletons
]],[[
Efficient Training
Crimson Jewel
Radius: Large
+(16 to 24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
]],[[
Eldritch Knowledge
Cobalt Jewel
Radius: Medium
5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius
]],[[
Energised Armour
Crimson Jewel
Radius: Large
(15 to 20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
]],[[
Energy From Within
Cobalt Jewel
Variant: Pre 2.5.0
Variant: Current
Radius: Large
{variant:1}(8 to 12)% increased maximum Energy Shield
{variant:2}(3 to 6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
]],[[
Fertile Mind
Cobalt Jewel
Radius: Large
+(16 to 24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
]],[[
Fireborn
Crimson Jewel
Radius: Medium
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
]],[[
Fluid Motion
Viridian Jewel
Radius: Large
+(16 to 24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
]],[[
Fortified Legion
Cobalt Jewel
Limited to: 1
Minions have (5 to 15)% increased maximum Life
Minions Recover 2% of their Maximum Life when they Block
]],[[
Fragile Bloom
Crimson Jewel
2% of Life Regenerated per Second
10% increased Damage taken
]],[[
Grand Spectrum
Cobalt Jewel
Gain 15 Mana per Grand Spectrum
]],[[
Grand Spectrum
Crimson Jewel
Gain 75 Armour per Grand Spectrum
]],[[
Grand Spectrum
Viridian Jewel
Variant: Pre 2.5.0
Variant: Current
{variant:1}5% increased Elemental Damage per Grand Spectrum
{variant:2}4% increased Elemental Damage per Grand Spectrum
]],[[
Growing Agony
Viridian Jewel
Radius: Medium
(4 to 12)% increased Damage over Time
With at least 50 Dexterity Allocated in Radius,
Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy
]],[[
Hair Trigger
Viridian Jewel
(15 to 25)% increased Trap Damage
(20 to 30)% increased Trap Trigger Radius
]],[[
Healthy Mind
Cobalt Jewel
Radius: Large
(15 to 20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
]],[[
Hidden Potential
Viridian Jewel
Limited to: 1
(20 to 25)% increased Damage for each Magic Item you have equipped
]],[[
Hotfooted
Viridian Jewel
Limited to: 1
(10 to 15)% increased Movement Speed while Ignited
]],[[
Inertia
Crimson Jewel
Radius: Large
+(16 to 24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
]],[[
Inspired Learning
Crimson Jewel
Radius: Small
Implicits: 0
If 4 Notables are Allocated in Radius, When you Kill a Rare monster, you gain 1
of its mods for 20 seconds
]],[[
Intuitive Leap
Viridian Jewel
Radius: Small
Implicits: 0
Passives in Radius can be Allocated without being connected to your tree
]],[[
Izaro's Turmoil
Crimson Jewel
(18 to 25)% increased Fire Damage
(18 to 25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
]],[[
Lioneye's Fall
Viridian Jewel
Radius: Medium
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
]],[[
Malicious Intent
Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
]],[[
Mantra of Flames
Crimson Jewel
Limited to: 1
Adds (3-8 to 5-12) Fire Damage to Attacks per Buff on You
Adds (2-5 to 3-8) Fire Damage to Spells per Buff on You
]],[[
Martial Artistry
Crimson Jewel
Limited to: 1
(10 to 15)% increased Area of Effect while Unarmed
]],[[
Might in All Forms
Crimson Jewel
Radius: Medium
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
]],[[
Pitch Darkness
Viridian Jewel
Radius: Medium
(5 to 15)% increased Fire Damage
With at least 50 Dexterity Allocated in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 50 Dexterity Allocated in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
]],[[
Pugilist
Viridian Jewel
Radius: Large
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
]],[[
Rain of Splinters
Crimson Jewel
Limited to: 1
(30 to 50)% reduced Totem Damage
Totems Fire 2 additional Projectiles
]],[[
Rapid Expansion
Crimson Jewel
Radius: Medium
(4 to 12)% increased Physical Damage
With at least 50 Strength Allocated in radius, Ground Slam has a 20% increased angle
]],[[
Reckless Defence
Cobalt Jewel
20% of Block Chance applied to Spells
(2 to 4)% additional Block Chance
(7 to 10)% additional Chance to receive a Critical Strike
]],[[
Rolling Flames
Cobalt Jewel
Radius: Medium
(5 to 15)% increased Fire Damage
With at least 50 Intelligence Allocated in Radius, Fireball Projectiles gain Area of Effect Radius as they travel further, up to 50% increased Radius.
]],[[
Shattered Chains
Crimson Jewel
Radius: Medium
(5 to 15)% increased Cold Damage
With at least 50 Strength Allocated in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
]],[[
Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
]],[[
Spirit Guards
Viridian Jewel
Radius: Medium
Minions deal (8 to 12)% increased Damage
With 50 Dexterity Allocated in radius, Animate Weapon can Animate up to 4 Ranged Weapons
]],[[
Spirited Response
Cobalt Jewel
Radius: Medium
(5 to 10)% increased maximum Mana
With at least 50 Intelligence Allocated in radius, 10% of Damage taken gained as Mana when Hit during Rallying Cry for you and Allies
]],[[
Static Electricity
Viridian Jewel
Radius: Large
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
]],[[
Steel Spirit
Viridian Jewel
Radius: Medium
(6 to 10)% increased Projectile Damage
With at least 50 Dexterity Allocated in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits.
]],[[
Unending Hunger 
Cobalt Jewel
Minions have (5-8)% increased Radius of Area Skills
20% chance for Spectres to gain Soul Eater on Kill for 30 seconds
with 50 Intelligence from Allocated Passives in Radius
]],[[
Unstable Payload
Cobalt Jewel
(8 to 12)% Chance for Traps to Trigger an additional time
]],[[
The Vigil
Crimson Jewel
Radius: Medium
(8 to 15)% increased Armour
With at least 50 Strength Allocated in Radius, Vigilant Strike also Fortifies Nearby Allies for 3 seconds.
]],[[
Volley Fire
Viridian Jewel
Radius: Medium
(6 to 10)% increased Projectile Damage
With at least 50 Dexterity Allocated in radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
]],[[
Weight of the Empire
Crimson Jewel
Radius: Medium
(4 to 12)% increased Physical Damage
With at least 50 Strength Allocated in Radius, Heavy Strike has a 10% chance to deal Double Damage.
]],[[
Winter's Bounty
Cobalt Jewel
Radius: Medium
(5 to 15)% increased Cold Damage
With at least 50 Intelligence Allocated in radius, Cold Snap has a 25% chance to grant a Power Charge on Kill
]],
-- Jewel: Corrupted
[[
Ancient Waystones
Crimson Jewel
Limited to: 1
60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
]],[[
Atziri's Reign
Crimson Jewel
(15 to 20)% increased Vaal Skill Effect Duration
Corrupted
]],[[
Blood Sacrifice
Crimson Jewel
1% of maximum Mana gained on Kill
Removes 1% of maximum Life on Kill
Removes 1% of maximum Energy Shield on Kill
Corrupted
]],[[
Brittle Barrier
Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage Taken while Energy Shield is Full
Corrupted
]],[[
Chill of Corruption
Viridian Jewel
Limited to: 1
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
]],[[
Combustibles
Crimson Jewel
10% reduced Quantity of Items found
(20 to 30)% increased Burning Damage
Corrupted
]],[[
Corrupted Energy
Cobalt Jewel
Implicits: 0
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield
Corrupted
]],[[
Fevered Mind
Cobalt Jewel
(20 to 30)% increased Spell Damage
100% increased Mana Cost of Skills
Corrupted
]],[[
Fragility
Crimson Jewel
−1 Maximum Endurance Charges
Corrupted
]],[[
Hungry Abyss
Viridian Jewel
Limited to: 1
Implicits: 0
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
Corrupted
]],[[
Mutated Growth
Cobalt Jewel
Limited to: 1
Implicits: 0
10% increased Experience Gain of Corrupted Gems
Corrupted
]],[[
Pacifism
Viridian Jewel
−1 Maximum Frenzy Charges
Corrupted
]],[[
Powerlessness
Cobalt Jewel
−1 Maximum Power Charges
Corrupted
]],[[
Sacrificial Harvest
Viridian Jewel
(20 to 30)% chance to gain an additional Vaal Soul on Kill
Corrupted
]],[[
Self-Flagellation
Viridian Jewel
Limited to: 1
Implicits: 0
You can have one additional Curse
(10 to 20)% increased Damage per Curse on you
Corrupted
]],[[
Vaal Sentencing
Cobalt Jewel
(80 to 120)% increased Vaal Skill Critical Strike Chance
Corrupted
]],[[
Weight of Sin
Viridian Jewel
(15 to 20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
]],
-- Jewel: Quest rewards
[[
Assassin's Haste
Cobalt Jewel
Limited to: 1
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
]],[[
Conqueror's Efficiency
Crimson Jewel
Limited to: 1
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
2% reduced Mana Reserved
]],[[
Conqueror's Longevity
Viridian Jewel
Limited to: 1
3% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
]],[[
Conqueror's Potency
Cobalt Jewel
Limited to: 1
4% increased Effect of your Curses
8% increased effect of Flasks
3% increased effect of Non-Curse Auras you Cast
]],[[
Poacher's Aim
Viridian Jewel
Limited to: 1
15% chance of Projectiles Piercing
10% increased Projectile Damage
]],[[
Survival Instincts
Viridian Jewel
Limited to: 1
+20 to Dexterity
+6% to all Elemental Resistances
]],[[
Survival Secrets
Cobalt Jewel
Limited to: 1
3 Mana Regenerated per second
10% increased Elemental Damage
]],[[
Survival Skills
Crimson Jewel
Limited to: 1
10% increased Physical Damage
+50 to Armour
]],[[
Warlord's Reach
Crimson Jewel
Limited to: 1
8% increased Attack Damage
+1 Melee Weapon and Unarmed Range
]],
-- Jewel: Labyrinth rewards
[[
Emperor's Cunning
Viridian Jewel
Limited to: 1
20% increased Accuracy Rating
3% increased Character Size
(4 to 6)% increased Dexterity
]],[[
Emperor's Mastery
Prismatic Jewel
Limited to: 1
4% increased maximum Life
3% increased Character Size
5% increased Defences
(5 to 7)% increased Attributes
]],[[
Emperor's Might
Crimson Jewel
Limited to: 1
10% increased Damage
3% increased Character Size
(4 to 6)% increased Strength
]],[[
Emperor's Wit
Cobalt Jewel
Limited to: 1
30% increased Global Critical Strike Chance
3% increased Character Size
(4 to 6)% increased Intelligence
]],
}