-- Item data (c) Grinding Gear Games

return {
-- Weapon: One Handed Axe
[[
Dreadarc
Cleaver
One Handed Axe
Physical Damage: (17-27 to 55-60)
Elemental Damage: (5-15 to 20-25)
Critical Strike Chance: 5%
Attacks per Second: (1.18 to 1.21)
Requires Level 16, 48 Str
Adds (5-15 to 20-25) Physical Damage
Adds (5-15 to 20-25) Fire Damage
5% increased Movement Speed
(7 to 10)% Increased Attack Speed
(15 to 25)% to Fire Resistance
Curse Enemies with Flammability on Hit
]],[[
Dyadus
Infernal Axe
One Handed Axe
Physical Damage: 45–75
Elemental Damage: (170-190 to 200-220), (170-190 to 200-220)
Critical Strike Chance: 5%
Attacks per Second: (1.43 to 1.50)
Requires Level 69, 158 Str, 76 Dex
Adds (170-190 to 200-220) Fire Damage in Main Hand
Adds (170-190 to 200-220) Cold Damage in Off Hand
(10 to 15)% increased Attack Speed
Enemies Chilled by you take 40% increased Burning Damage
25% Chance to Ignite when in Main Hand
100% increased Chill Duration on Enemies when in Off Hand
]],[[
The Gryphon
Jade Hatchet
One Handed Axe
Physical Damage: (49-67 to 103-125)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Requires Level 32, 21 Str
Socketed Gems are supported by level 2 Chance to Flee
(170 to 190)% increased Physical Damage
Adds (10-15 to 25-30) Physical Damage
+(10 to 15) to maximum Life
+(5 to 7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
]],[[
Jack, the Axe
Vaal Hatchet
One Handed Axe
Physical Damage: (68-81 to 174-203)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54 to 1.61)
Requires Level 65, 140 Str, 86 Dex
(90 to 110)% increased Physical Damage
Adds (11-14 to 18-23) Physical Damage
(10 to 15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
Causes Bleeding on Hit
]],[[
Moonbender's Wing
Tomahawk
One Handed Axe
Physical Damage: (45-58 to 91-110)
Critical Strike Chance: (6.50 to 7.50)%
Attacks per Second: 1.5
Requires Level 39, 81 Str, 56 Dex
(70 to 90)% increased Physical Damage
Adds (5-9 to 13-17) Physical Damage
(30 to 50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants level 1 Lightning Warp Skill
]],[[
Relentless Fury
Decorative Axe
One Handed Axe
Physical Damage: (42-50 to 80-95)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 29, 80 Str, 23 Dex
(60 to 80)% increased Physical Damage
Adds (3-5 to 7-10) Physical Damage
0.6% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled while you have Onslaught
]],[[
Rigwald's Savagery
Royal Axe
League: Talisman Standard, Talisman Hardcore
One Handed Axe
Physical Damage: (93-113 to 215-245)
Critical Strike Chance: 5%
Attacks per Second: (1.32 to 1.38)
Requires Level 67, 167 Str, 57 Dex
Adds (50-70 to 135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10 to 15)% increased Attack Speed
35% increased Attack Speed with Swords
Causes Bleeding on Hit
]],[[
The Screaming Eagle
Jade Hatchet
Variant: Pre 2.0.0
Variant: Current
One Handed Axe
Physical Damage: (18-23 to 38-43)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Requires Level 6, 21 Str
{variant:1}Adds (8-12 to 18-22) Physical Damage
{variant:2}Adds (10-15 to 25-30) Physical Damage
+(10 to 15) to maximum Life
+(5 to 7) Life gained on Kill
10% increased Movement Speed
Socketed Gems are supported by level 2 Chance to Flee
]],[[
Soul Taker
Siege Axe
Variant: Pre 1.0.0
Variant: Current
One Handed Axe
Physical Damage: (84-101 to 158-190)
Critical Strike Chance: 5%
Attacks per Second: (1.80 to 1.88)
Requires Level 59, 119 Str, 82 Dex
{variant:1}(160 to 200)% increased Physical Damage
{variant:2}(100 to 140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
]],
-- Weapon: Two Handed Axe
[[
Atziri's Disfavour
Vaal Axe
Two Handed Axe
Physical Damage: (305-320 to 411-431)
Critical Strike Chance: 5%
Attacks per Second: (1.35 to 1.39)
Requires Level 75, 158 Str, 76 Dex
+2 to Level of Socketed Support Gems
Adds (220-235 to 270-290) Physical Damage
(12 to 16)% increased Attack Speed
Causes Bleeding on Hit
+2 to Weapon range
]],[[
The Blood Reaper
Headsman Axe
Two Handed Axe
Physical Damage: (120-132 to 182-200)
Critical Strike Chance: 5%
Attacks per Second: 1.25
Requires Level 45, 99 Str, 57 Dex
(100 to 120)% increased Physical Damage
+100 to maximum Life
10.0 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
Causes Bleeding on Hit
]],[[
The Cauteriser
Woodsplitter
Two Handed Axe
Physical Damage: (94-118 to 207-250)
Critical Strike Chance: 5%
Attacks per Second: 1.25
Requires Level 40, 36 Str, 17 Dex
+1 to Level of Socketed Strength Gems
(80 to 100)% increased Physical Damage
Adds (35-45 to 80-90) Physical Damage
+(15 to 30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
]],[[
The Harvest
Jasper Chopper
League: Beyond
Two Handed Axe
Physical Damage: (110-120 to 172-187)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 37, 100 Str, 29 Dex
(120 to 140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Flask Charges when you deal a Critical Strike
]],[[
Hezmana's Bloodlust
Vaal Axe
Two Handed Axe
Physical Damage: (217-246 to 367-418)
Critical Strike Chance: 5%
Attacks per Second: 1.20
Requires Level 64, 158 Str, 76 Dex
(150 to 170)% increased Physical Damage
Adds (7-12 to 16-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
Attacks have Blood Magic
]],[[
Kaom's Primacy
Karui Chopper
Two Handed Axe
Physical Damage: (206-256 to 325-400)
Elemental Damage: (16-21 to 32-38)
Critical Strike Chance: 5%
Attacks per Second: 1.15
Requires Level 58, 151 Str, 43 Dex
(160 to 220)% increased Physical Damage
Adds (16-21 to 32-38) Fire Damage
+(150 to 250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike
]],[[
Kingmaker
Despot Axe
Two Handed Axe
Physical Damage: (228-266 to 309-361)
Critical Strike Chance: 5%
Attacks per Second: (1.3 to 1.46)
Requires Level 66, 140 Str, 86 Dex
(200 to 250)% increased Physical Damage
(7 to 12)% increased Attack Speed
+(100 to 150) to maximum Mana
Nearby Allies have 30% increased Item Rarity
Nearby Allies' spells have Culling Strike
]],[[
Limbsplit
Woodsplitter
Two Handed Axe
Physical Damage: (43-48 to 90-100)
Critical Strike Chance: 5%
Attacks per Second: 1.25
Requires Level 13, 36 Str, 17 Dex
+1 to Level of Socketed Strength Gems
(80 to 100)% increased Physical Damage
Adds 5 to 10 Physical Damage
+(15 to 30) to Strength
Culling Strike
]],[[
Reaper's Pursuit
Shadow Axe
Two Handed Axe
Physical Damage: (94-106 to 142-160)
Critical Strike Chance: 5%
Attacks per Second: 1.20
Requires Level 33, 80 Str, 37 Dex
(100 to 125)% increased Physical Damage
+10 Life Gained on Kill
(30 to 40)% increased Rarity of Items found
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
]],[[
Wideswing
Poleaxe
Two Handed Axe
Physical Damage: (62-73 to 92-111)
Critical Strike Chance: 5%
Attacks per Second: 1.25
Requires Level 18, 44 Str, 25 Dex
Socketed Gems are Supported by level 20 Increased Area of Effect
(120 to 160)% increased Physical Damage
+10 to Strength
+(50 to 80) to Accuracy Rating
+10 Mana Gained on Kill
+2 to Weapon range
]],[[
Wings of Entropy
Sundering Axe
Variant: Pre 1.3.0
Variant: Pre 2.0.0
Variant: Current
Two Handed Axe
Physical Damage: (124-136 to 256-282)
Elemental Damage: (55-65 to 100-120)
Chaos Damage: (55-65 to 100-120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Requires Level 60, 149 Str, 76 Dex
25% of Block Chance applied to Spells
{variant:1}10% additional Chance to Block while Dual Wielding
{variant:2,3}8% additional Chance to Block while Dual Wielding
{variant:1,2}(80 to 120)% increased Physical Damage
{variant:3}(100 to 120)% increased Physical Damage
Adds (55-65 to 100-120) Fire Damage in Main Hand
Adds (55-65 to 100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
]],
}
