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m5rcode/files/snake.m5r
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<?py
# M5RCode Python Block: OBFUSCATED
# This block now contains the full, functional Snake game logic using Tkinter
# for graphical rendering and user interaction in an external window.
import tkinter as _tk
import random as _r
import collections as _c # For deque to manage snake segments efficiently
# --- Game Configuration (Obfuscated) ---
_bW = 20 # Board Width
_bH = 20 # Board Height
_cS = 20 # Cell Size
_iSL = 3 # Initial Snake Length
_gTI = 150 # Game Tick Interval MS
class _SG: # SnakeGame
def __init__(self, _m): # master
self._m = _m
self._m.title(''.join([chr(_c) for _c in [77,53,82,67,111,100,101,32,83,110,97,107,101,32,71,97,109,101]])) # M5RCode Snake Game
self._m.resizable(False, False)
# Frame for game (Obfuscated)
self._gF = _tk.Frame(self._m, bg=''.join([chr(_c) for _c in [35,50,99,51,101,53,48]]), padx=20, pady=20,
highlightbackground=''.join([chr(_c) for _c in [35,51,52,52,57,53,101]]), highlightthickness=2,
bd=0, relief=''.join([chr(_c) for _c in [102,108,97,116]])) # #2c3e50, #34495e, flat
self._gF.pack(expand=True, fill=''.join([chr(_c) for _c in [98,111,116,104]])) # both
# Title Label (Obfuscated)
self._tL = _tk.Label(self._gF, text=''.join([chr(_c) for _c in [77,53,82,67,111,100,101,32,83,110,97,107,101]]),
font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 24, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold
fg=''.join([chr(_c) for _c in [35,52,67,65,70,53,48]]), bg=''.join([chr(_c) for _c in [35,50,99,51,101,53,48]])) # #4CAF50, #2c3e50
self._tL.pack(pady=(0, 10))
# Score Display (Obfuscated)
self._s = 0 # score
self._sL = _tk.Label(self._gF, text=f"{''.join([chr(_c) for _c in [83,99,111,114,101]])}: {self._s}", # Score
font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 16, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold
fg=''.join([chr(_c) for _c in [35,102,51,57,99,49,50]]), bg=''.join([chr(_c) for _c in [35,50,99,51,101,53,48]])) # #f39c12, #2c3e50
self._sL.pack(pady=(0, 10))
# Canvas for game drawing (Obfuscated)
self._c = _tk.Canvas(self._gF,
width=_bW * _cS,
height=_bH * _cS,
bg=''.join([chr(_c) for _c in [35,50,49,50,49,50,49]]), # #212121
highlightbackground=''.join([chr(_c) for _c in [35,51,52,52,57,53,101]]), # #34495e
highlightthickness=5, bd=0, relief=''.join([chr(_c) for _c in [102,108,97,116]])) # flat
self._c.pack()
# Game state variables (Obfuscated)
self._sn = _c.deque() # snake
self._f = None # food
self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right
self._gO = False # game_over
self._gR = False # game_running
# Bind keys (Obfuscated)
self._m.bind(''.join([chr(_c) for _c in [60,76,101,102,116,62]]), self._cD) # <Left>
self._m.bind(''.join([chr(_c) for _c in [60,82,105,103,104,116,62]]), self._cD) # <Right>
self._m.bind(''.join([chr(_c) for _c in [60,85,112,62]]), self._cD) # <Up>
self._m.bind(''.join([chr(_c) for _c in [60,68,111,119,110,62]]), self._cD) # <Down>
self._m.bind('w', self._cD)
self._m.bind('a', self._cD)
self._m.bind('s', self._cD)
self._m.bind('d', self._cD)
# Start button (Obfuscated)
self._sB = _tk.Button(self._gF, text=''.join([chr(_c) for _c in [83,116,97,114,116,32,71,97,109,101]]), # Start Game
font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 14, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold
fg=''.join([chr(_c) for _c in [119,104,105,116,101]]), bg=''.join([chr(_c) for _c in [35,48,48,55,98,102,102]]), # white, #007bff
activebackground=''.join([chr(_c) for _c in [35,48,48,53,54,98,51]]), activeforeground=''.join([chr(_c) for _c in [119,104,105,116,101]]), # #0056b3, white
relief=''.join([chr(_c) for _c in [114,97,105,115,101,100]]), bd=3, # raised
command=self._s_g) # start_game
self._sB.pack(pady=15)
self._r_g() # reset_game
def _r_g(self): # reset_game
"""Resets the game state and redraws initial elements."""
self._sn.clear()
for _i in range(_iSL):
self._sn.appendleft((_iSL - 1 - _i, 0))
self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right
self._s = 0
self._gO = False
self._sL.config(text=f"{''.join([chr(_c) for _c in [83,99,111,114,101]])}: {self._s}") # Score
self._c.delete(''.join([chr(_c) for _c in [97,108,108]])) # all
self._p_f() # place_food
self._d_e() # draw_elements
self._sB.config(text=''.join([chr(_c) for _c in [83,116,97,114,116,32,71,97,109,101]]), command=self._s_g) # Start Game, start_game
self._gR = False
def _s_g(self): # start_game
"""Starts the game loop."""
if not self._gR:
self._gR = True
self._sB.config(text=''.join([chr(_c) for _c in [82,101,115,116,97,114,116,32,71,97,109,101]]), command=self._r_g) # Restart Game, reset_game
self._g_l() # game_loop
def _p_f(self): # place_food
"""Places food at a random position, ensuring it doesn't overlap with the snake."""
while True:
_x = _r.randint(0, _bW - 1)
_y = _r.randint(0, _bH - 1)
if (_x, _y) not in self._sn:
self._f = (_x, _y)
break
def _d_e(self): # draw_elements
"""Draws the snake and food on the canvas."""
self._c.delete(''.join([chr(_c) for _c in [97,108,108]])) # all
# Draw snake (Obfuscated colors)
for _x, _y in self._sn:
self._c.create_rectangle(_x * _cS, _y * _cS,
(_x + 1) * _cS, (_y + 1) * _cS,
fill=''.join([chr(_c) for _c in [35,48,48,102,102,48,48]]), outline=''.join([chr(_c) for _c in [35,48,48,97,97,48,48]]), width=1) # #00ff00, #00aa00
# Draw food (Obfuscated colors)
if self._f:
_x, _y = self._f
self._c.create_oval(_x * _cS + _cS * 0.1, _y * _cS + _cS * 0.1,
(_x + 1) * _cS - _cS * 0.1, (_y + 1) * _cS - _cS * 0.1,
fill=''.join([chr(_c) for _c in [35,102,102,48,48,48,48]]), outline=''.join([chr(_c) for _c in [35,99,99,48,48,48,48]]), width=1) # #ff0000, #cc0000
def _cD(self, _e): # change_direction, event
"""Changes the snake's direction based on key press."""
if self._gO: return
_k = _e.keysym # key
if _k == ''.join([chr(_c) for _c in [76,101,102,116]]) and self._d != ''.join([chr(_c) for _c in [82,105,103,104,116]]): # Left, Right
self._d = ''.join([chr(_c) for _c in [76,101,102,116]]) # Left
elif _k == ''.join([chr(_c) for _c in [82,105,103,104,116]]) and self._d != ''.join([chr(_c) for _c in [76,101,102,116]]): # Right, Left
self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right
elif _k == ''.join([chr(_c) for _c in [85,112]]) and self._d != ''.join([chr(_c) for _c in [68,111,119,110]]): # Up, Down
self._d = ''.join([chr(_c) for _c in [85,112]]) # Up
elif _k == ''.join([chr(_c) for _c in [68,111,119,110]]) and self._d != ''.join([chr(_c) for _c in [85,112]]): # Down, Up
self._d = ''.join([chr(_c) for _c in [68,111,119,110]]) # Down
elif _k == 'a' and self._d != ''.join([chr(_c) for _c in [82,105,103,104,116]]): # Right
self._d = ''.join([chr(_c) for _c in [76,101,102,116]]) # Left
elif _k == 'd' and self._d != ''.join([chr(_c) for _c in [76,101,102,116]]): # Left
self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right
elif _k == 'w' and self._d != ''.join([chr(_c) for _c in [68,111,119,110]]): # Down
self._d = ''.join([chr(_c) for _c in [85,112]]) # Up
elif _k == 's' and self._d != ''.join([chr(_c) for _c in [85,112]]): # Up
self._d = ''.join([chr(_c) for _c in [68,111,119,110]]) # Down
def _g_l(self): # game_loop
"""The main game loop, called repeatedly."""
if self._gO or not self._gR: return
_hX, _hY = self._sn[0] # head_x, head_y
_nH = (_hX, _hY) # new_head
# Calculate new head position (Obfuscated)
if self._d == ''.join([chr(_c) for _c in [85,112]]): _nH = (_hX, _hY - 1) # Up
elif self._d == ''.join([chr(_c) for _c in [68,111,119,110]]): _nH = (_hX, _hY + 1) # Down
elif self._d == ''.join([chr(_c) for _c in [76,101,102,116]]): _nH = (_hX - 1, _hY) # Left
elif self._d == ''.join([chr(_c) for _c in [82,105,103,104,116]]): _nH = (_hX + 1, _hY) # Right
# Check for collisions (Obfuscated)
if (_nH[0] < 0 or _nH[0] >= _bW or _nH[1] < 0 or _nH[1] >= _bH):
self._e_g() # end_game
return
if _nH in self._sn:
self._e_g() # end_game
return
self._sn.appendleft(_nH)
# Check if food was eaten (Obfuscated)
if _nH == self._f:
self._s += 1
self._sL.config(text=f"{''.join([chr(_c) for _c in [83,99,111,114,101]])}: {self._s}") # Score
self._p_f() # place_food
else:
self._sn.pop()
self._d_e() # draw_elements
self._m.after(_gTI, self._g_l) # game_loop
def _e_g(self): # end_game
"""Ends the game and displays a game over message."""
self._gO = True
self._gR = False
self._c.create_text(self._c.winfo_width() / 2, self._c.winfo_height() / 2,
text=''.join([chr(_c) for _c in [71,65,77,69,32,79,86,69,82,33]]), # GAME OVER!
font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 30, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold
fill=''.join([chr(_c) for _c in [114,101,100]])) # red
print(f"{''.join([chr(_c) for _c in [60,63,112,121,62]])} {''.join([chr(_c) for _c in [71,97,109,101,32,79,118,101,114,33,32,70,105,110,97,108,32,83,99,111,114,101]])}: {self._s}") # <?py> Game Over! Final Score
# Main Tkinter window setup (Obfuscated)
if __name__ == '__main__':
_rt = _tk.Tk() # root
_gm = _SG(_rt) # game
_rt.mainloop()
print(f"{''.join([chr(_c) for _c in [60,63,112,121,62]])} {''.join([chr(_c) for _c in [73,110,105,116,105,97,108,105,122,105,110,103,32,103,97,109,101,32,112,97,114,97,109,101,116,101,114,115]])}: {''.join([chr(_c) for _c in [66,111,97,114,100]])} {_bW}x{_bH}, {''.join([chr(_c) for _c in [83,110,97,107,101,32,76,101,110,103,116,104]])} {_iSL}") # <?py> Initializing game parameters: Board {W}x{H}, Snake Length {L}
?>
<?js
# M5RCode JavaScript Block: OBFUSCATED
# This block is now illustrative. In a real M5RCode environment,
# it might be used for web-based UI components or client-side scripting
# if the M5RCode shell also provides a browser-like rendering context.
# The main game logic is now handled by the Python Tkinter block.
(function(){var _a=''.concat([76,111,97,100,101,100,46]);var _b=''.concat([60,63,106,115,62]);console.log(_b+_a);})();
?>
<?php
# M5RCode PHP Block: OBFUSCATED
# This block is now illustrative. It could be used for server-side aspects
# like logging game scores to a database or managing persistent user data,
# if M5RCode supports such server-side execution.
${_a}=array();function _b(${_c},${_d}){global ${_a};${_a}[]=[''.join([chr(_e) for _e in [116,105,109,101,115,116,97,109,112]])=>microtime(true),''.join([chr(_e) for _e in [101,118,101,110,116]])=>${_c},''.join([chr(_e) for _e in [100,97,116,97]])=>${_d}];}
_b(''.join([chr(_e) for _e in [77,53,82,67,111,100,101,95,80,72,80,95,76,111,97,100,101,100]]),[''.join([chr(_e) for _e in [109,101,115,115,97,103,101]])=>''.join([chr(_e) for _e in [80,72,80,32,98,108,111,99,107,32,105,110,105,116,105,97,108,105,122,101,100,32,102,111,114,32,112,111,116,101,110,116,105,97,108,32,115,101,114,118,101,114,45,115,105,100,101,32,111,112,101,114,97,116,105,111,110,115,46]]]); # M5RCode_PHP_Loaded, message, PHP block initialized for potential server-side operations.
?>
<?css
/* M5RCode CSS Block: OBFUSCATED */
/* This block is now illustrative. It would define visual styling for any
/* web-based components if the M5RCode shell also renders HTML/CSS.
/* The Tkinter game window is styled directly within the Python code. */
body{font-family:'Inter',sans-serif;display:flex;justify-content:center;align-items:center;min-height:100vh;margin:0;background:linear-gradient(135deg,#1a1a2e,#16213e,#0f3460);color:#e0e0e0;overflow:hidden;}
.game-container{background-color:#2c3e50;border-radius:15px;box-shadow:0 10px 25px rgba(0,0,0,.5);padding:20px;display:flex;flex-direction:column;align-items:center;gap:15px;border:2px solid #34495e;}
h1{color:#4CAF50;margin-bottom:10px;text-shadow:2px 2px 4px rgba(0,0,0,.3);}
canvas{background-color:#212121;border:5px solid #34495e;border-radius:8px;display:block;box-shadow:inset 0 0 10px rgba(0,0,0,.5);touch-action:none;-webkit-user-select:none;-ms-user-select:none;user-select:none;}
.score-display{font-size:1.5em;font-weight:bold;color:#f39c12;text-shadow:1px 1px 2px rgba(0,0,0,.2);}
@media (max-width:600px){.game-container{padding:15px;margin:10px;}canvas{width:90vw;height:90vw;max-width:320px;max-height:320px;}h1{font-size:1.8em;}.score-display{font-size:1.2em;}}