self._m.bind(''.join([chr(_c) for _c in [60,82,105,103,104,116,62]]), self._cD) # self._m.bind(''.join([chr(_c) for _c in [60,85,112,62]]), self._cD) # self._m.bind(''.join([chr(_c) for _c in [60,68,111,119,110,62]]), self._cD) # self._m.bind('w', self._cD) self._m.bind('a', self._cD) self._m.bind('s', self._cD) self._m.bind('d', self._cD) # Start button (Obfuscated) self._sB = _tk.Button(self._gF, text=''.join([chr(_c) for _c in [83,116,97,114,116,32,71,97,109,101]]), # Start Game font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 14, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold fg=''.join([chr(_c) for _c in [119,104,105,116,101]]), bg=''.join([chr(_c) for _c in [35,48,48,55,98,102,102]]), # white, #007bff activebackground=''.join([chr(_c) for _c in [35,48,48,53,54,98,51]]), activeforeground=''.join([chr(_c) for _c in [119,104,105,116,101]]), # #0056b3, white relief=''.join([chr(_c) for _c in [114,97,105,115,101,100]]), bd=3, # raised command=self._s_g) # start_game self._sB.pack(pady=15) self._r_g() # reset_game def _r_g(self): # reset_game """Resets the game state and redraws initial elements.""" self._sn.clear() for _i in range(_iSL): self._sn.appendleft((_iSL - 1 - _i, 0)) self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right self._s = 0 self._gO = False self._sL.config(text=f"{''.join([chr(_c) for _c in [83,99,111,114,101]])}: {self._s}") # Score self._c.delete(''.join([chr(_c) for _c in [97,108,108]])) # all self._p_f() # place_food self._d_e() # draw_elements self._sB.config(text=''.join([chr(_c) for _c in [83,116,97,114,116,32,71,97,109,101]]), command=self._s_g) # Start Game, start_game self._gR = False def _s_g(self): # start_game """Starts the game loop.""" if not self._gR: self._gR = True self._sB.config(text=''.join([chr(_c) for _c in [82,101,115,116,97,114,116,32,71,97,109,101]]), command=self._r_g) # Restart Game, reset_game self._g_l() # game_loop def _p_f(self): # place_food """Places food at a random position, ensuring it doesn't overlap with the snake.""" while True: _x = _r.randint(0, _bW - 1) _y = _r.randint(0, _bH - 1) if (_x, _y) not in self._sn: self._f = (_x, _y) break def _d_e(self): # draw_elements """Draws the snake and food on the canvas.""" self._c.delete(''.join([chr(_c) for _c in [97,108,108]])) # all # Draw snake (Obfuscated colors) for _x, _y in self._sn: self._c.create_rectangle(_x * _cS, _y * _cS, (_x + 1) * _cS, (_y + 1) * _cS, fill=''.join([chr(_c) for _c in [35,48,48,102,102,48,48]]), outline=''.join([chr(_c) for _c in [35,48,48,97,97,48,48]]), width=1) # #00ff00, #00aa00 # Draw food (Obfuscated colors) if self._f: _x, _y = self._f self._c.create_oval(_x * _cS + _cS * 0.1, _y * _cS + _cS * 0.1, (_x + 1) * _cS - _cS * 0.1, (_y + 1) * _cS - _cS * 0.1, fill=''.join([chr(_c) for _c in [35,102,102,48,48,48,48]]), outline=''.join([chr(_c) for _c in [35,99,99,48,48,48,48]]), width=1) # #ff0000, #cc0000 def _cD(self, _e): # change_direction, event """Changes the snake's direction based on key press.""" if self._gO: return _k = _e.keysym # key if _k == ''.join([chr(_c) for _c in [76,101,102,116]]) and self._d != ''.join([chr(_c) for _c in [82,105,103,104,116]]): # Left, Right self._d = ''.join([chr(_c) for _c in [76,101,102,116]]) # Left elif _k == ''.join([chr(_c) for _c in [82,105,103,104,116]]) and self._d != ''.join([chr(_c) for _c in [76,101,102,116]]): # Right, Left self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right elif _k == ''.join([chr(_c) for _c in [85,112]]) and self._d != ''.join([chr(_c) for _c in [68,111,119,110]]): # Up, Down self._d = ''.join([chr(_c) for _c in [85,112]]) # Up elif _k == ''.join([chr(_c) for _c in [68,111,119,110]]) and self._d != ''.join([chr(_c) for _c in [85,112]]): # Down, Up self._d = ''.join([chr(_c) for _c in [68,111,119,110]]) # Down elif _k == 'a' and self._d != ''.join([chr(_c) for _c in [82,105,103,104,116]]): # Right self._d = ''.join([chr(_c) for _c in [76,101,102,116]]) # Left elif _k == 'd' and self._d != ''.join([chr(_c) for _c in [76,101,102,116]]): # Left self._d = ''.join([chr(_c) for _c in [82,105,103,104,116]]) # Right elif _k == 'w' and self._d != ''.join([chr(_c) for _c in [68,111,119,110]]): # Down self._d = ''.join([chr(_c) for _c in [85,112]]) # Up elif _k == 's' and self._d != ''.join([chr(_c) for _c in [85,112]]): # Up self._d = ''.join([chr(_c) for _c in [68,111,119,110]]) # Down def _g_l(self): # game_loop """The main game loop, called repeatedly.""" if self._gO or not self._gR: return _hX, _hY = self._sn[0] # head_x, head_y _nH = (_hX, _hY) # new_head # Calculate new head position (Obfuscated) if self._d == ''.join([chr(_c) for _c in [85,112]]): _nH = (_hX, _hY - 1) # Up elif self._d == ''.join([chr(_c) for _c in [68,111,119,110]]): _nH = (_hX, _hY + 1) # Down elif self._d == ''.join([chr(_c) for _c in [76,101,102,116]]): _nH = (_hX - 1, _hY) # Left elif self._d == ''.join([chr(_c) for _c in [82,105,103,104,116]]): _nH = (_hX + 1, _hY) # Right # Check for collisions (Obfuscated) if (_nH[0] < 0 or _nH[0] >= _bW or _nH[1] < 0 or _nH[1] >= _bH): self._e_g() # end_game return if _nH in self._sn: self._e_g() # end_game return self._sn.appendleft(_nH) # Check if food was eaten (Obfuscated) if _nH == self._f: self._s += 1 self._sL.config(text=f"{''.join([chr(_c) for _c in [83,99,111,114,101]])}: {self._s}") # Score self._p_f() # place_food else: self._sn.pop() self._d_e() # draw_elements self._m.after(_gTI, self._g_l) # game_loop def _e_g(self): # end_game """Ends the game and displays a game over message.""" self._gO = True self._gR = False self._c.create_text(self._c.winfo_width() / 2, self._c.winfo_height() / 2, text=''.join([chr(_c) for _c in [71,65,77,69,32,79,86,69,82,33]]), # GAME OVER! font=(''.join([chr(_c) for _c in [73,110,116,101,114]]), 30, ''.join([chr(_c) for _c in [98,111,108,100]])), # Inter, bold fill=''.join([chr(_c) for _c in [114,101,100]])) # red print(f"{''.join([chr(_c) for _c in [60,63,112,121,62]])} {''.join([chr(_c) for _c in [71,97,109,101,32,79,118,101,114,33,32,70,105,110,97,108,32,83,99,111,114,101]])}: {self._s}") # Game Over! Final Score # Main Tkinter window setup (Obfuscated) if __name__ == '__main__': _rt = _tk.Tk() # root _gm = _SG(_rt) # game _rt.mainloop() print(f"{''.join([chr(_c) for _c in [60,63,112,121,62]])} {''.join([chr(_c) for _c in [73,110,105,116,105,97,108,105,122,105,110,103,32,103,97,109,101,32,112,97,114,97,109,101,116,101,114,115]])}: {''.join([chr(_c) for _c in [66,111,97,114,100]])} {_bW}x{_bH}, {''.join([chr(_c) for _c in [83,110,97,107,101,32,76,101,110,103,116,104]])} {_iSL}") # Initializing game parameters: Board {W}x{H}, Snake Length {L} ?> microtime(true),''.join([chr(_e) for _e in [101,118,101,110,116]])=>${_c},''.join([chr(_e) for _e in [100,97,116,97]])=>${_d}];} _b(''.join([chr(_e) for _e in [77,53,82,67,111,100,101,95,80,72,80,95,76,111,97,100,101,100]]),[''.join([chr(_e) for _e in [109,101,115,115,97,103,101]])=>''.join([chr(_e) for _e in [80,72,80,32,98,108,111,99,107,32,105,110,105,116,105,97,108,105,122,101,100,32,102,111,114,32,112,111,116,101,110,116,105,97,108,32,115,101,114,118,101,114,45,115,105,100,101,32,111,112,101,114,97,116,105,111,110,115,46]]]); # M5RCode_PHP_Loaded, message, PHP block initialized for potential server-side operations. ?>