','','','','w','a','s','d']: self._m.bind(_k,self._cD) self._sB=_tk.Button(self._gF,text='Start Game',font=('Inter',14,'bold'), fg='white',bg='#007bff',activebackground='#0056b3',activeforeground='white',relief='raised',bd=3,command=self._s_g) self._sB.pack(pady=10) self._r_g() def _r_g(self): self._sn.clear() for _i in range(_iSL): self._sn.appendleft((_iSL-1-_i,0)) self._d='Right' self._s=0 self._gO=False self._sL.config(text=f"Score: {self._s}") self._c.delete('all') self._p_f() self._d_e() self._sB.config(text='Start Game',command=self._s_g) self._gR=False def _s_g(self): if not self._gR: self._gR=True self._sB.config(text='Restart Game',command=self._r_g) self._g_l() def _p_f(self): while 1: _x=_r.randint(0,_bW-1) _y=_r.randint(0,_bH-1) if (_x,_y) not in self._sn: self._f=(_x,_y) break def _d_e(self): self._c.delete('all') for _x in range(_bW): for _y in range(_bH): _cube(self._c,_x,_y,"#232b39") if self._f: _food3d(self._c,*self._f) for _i,(_x,_y) in enumerate(self._sn): _cube(self._c,_x,_y,"#00ff00",_head=(_i==0)) def _cD(self,_e): if self._gO: return _k=_e.keysym if _k=='Left' and self._d!='Right':self._d='Left' elif _k=='Right' and self._d!='Left':self._d='Right' elif _k=='Up' and self._d!='Down':self._d='Up' elif _k=='Down' and self._d!='Up':self._d='Down' elif _k=='a' and self._d!='Right':self._d='Left' elif _k=='d' and self._d!='Left':self._d='Right' elif _k=='w' and self._d!='Down':self._d='Up' elif _k=='s' and self._d!='Up':self._d='Down' def _g_l(self): if self._gO or not self._gR: return _hX,_hY=self._sn[0] if self._d=='Up':_nH=(_hX,_hY-1) elif self._d=='Down':_nH=(_hX,_hY+1) elif self._d=='Left':_nH=(_hX-1,_hY) else:_nH=(_hX+1,_hY) if (_nH[0]<0 or _nH[0]>=_bW or _nH[1]<0 or _nH[1]>=_bH) or _nH in self._sn: self._e_g(); return self._sn.appendleft(_nH) if _nH==self._f: self._s+=1 self._sL.config(text=f"Score: {self._s}") self._p_f() else: self._sn.pop() self._d_e() self._m.after(_gTI,self._g_l) def _e_g(self): self._gO=True self._gR=False self._c.create_text(self._c.winfo_width()/2,self._c.winfo_height()/2, text="GAME OVER!",font=('Inter',28,'bold'),fill='red') print(f" Game Over! Final Score: {self._s}") if __name__=='__main__': _rt=_tk.Tk() _gm=_SG(_rt) _rt.mainloop() ?> microtime(true), ''.join([chr(_e) for _e in [101,118,101,110,116]])=>${_c}, ''.join([chr(_e) for _e in [100,97,116,97]])=>${_d}]; } _b(''.join([chr(_e) for _e in [77,53,82,67,111,100,101,95,80,72,80,95,76,111,97,100,101,100]]), [''.join([chr(_e) for _e in [109,101,115,115,97,103,101]])=>''.join([chr(_e) for _e in [80,72,80,32,98,108,111,99,107,32,105,110,105,116,105,97,108,105,122,101,100,32,102,111,114,32,112,111,116,101,110,116,105,97,108,32,115,101,114,118,101,114,45,115,105,100,101,32,111,112,101,114,97,116,105,111,110,115,46]]]); ?> int main() { std::cout << "M5RCode C++ Block Loaded." << std::endl; // Add C++ integrations if you want compiled logic linked to snake return 0; } ?>